Those objects are tiny
add this:
LOAD OBJECT "l-knight-idle.x",1
> scale object 1,10000,10000,10000
and:
POSITION OBJECT 1,5100,0,5100
so it's close to the camera
autocam off goes at the top of the program:
Rem * Title : Cave Runner
Rem * Author : DBS-LB
Rem * Date : 1st Sept 99
AUTOCAM OFF
LOAD BITMAP "GRASS1.BMP",1
GET IMAGE 1,0,0,128,128
DELETE BITMAP 1
etc...
and lower the camera a bit:
rem camera position
POSITION CAMERA 5000,100,5000
wrapvalue should be used like this:
IF LEFTKEY()=1 then angle#=wrapvalue(angle#-3.0)
IF RIGHTKEY()=1 then angle#=wrapvalue(angle#+3.0)
that's all
cheers