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FPSC Classic Models and Media / Make Entities from X Files question regarding Textures

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3D Scientifics
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Joined: 27th Nov 2004
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Posted: 27th Aug 2006 19:01
My X file has more than one texture, how do I specify more than one texture for an Object?

Thanks!
Silent Thunder
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Posted: 27th Aug 2006 19:04
i don't think you can, fpsc allows only one texture, otherwise someone would have used multiple textures already, but im sure someone will come here right away and correct me.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
Jon Fletcher
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Location: Taunton, UK
Posted: 28th Aug 2006 00:04
yes, it can, the method is simple.

you see, when you specify a texture in the texture variable, FPSC assigns that and that only to the whole model, regardless of its texture assignments made integrated to the model.

thus, all you need to do is not specify any texture at all, instead, assign the textures in the model from within your 3D modelling software

hope that wraps it up


Silent Thunder
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Posted: 28th Aug 2006 00:35
that will work!??!?! Thanks a bunch, if this works it will help out a lot because i made some models with multiple textures.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
3D Scientifics
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Posted: 28th Aug 2006 03:22
Thanks so much Jon!

That worked. I simply hit Enter when prompted for a texture and all of my various textures from my 3D modeler mapped properly.

Chris
Jon Fletcher
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Posted: 28th Aug 2006 03:31
no problem, though i dont think you can have any shader maps with multiple textures, though i havnt tried


Cut scenes
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Posted: 28th Aug 2006 03:50
thanks jon this info will help me a lot once i get i model i like enough to start learning how to uv map/texture
3D Scientifics
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Posted: 28th Aug 2006 03:55
Thanks, I don't think my test file has any of those, just straight stone textures. I exported a model of an arch from the 3D library in Carrara out as a 3DS file then converted it to .X with Flux Studio, that seemed to work rather well.

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