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FPSC Classic Models and Media / an8 > .x plz help

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addictinit
18
Years of Service
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Joined: 22nd Aug 2006
Location: my house
Posted: 28th Aug 2006 01:57
nood here just want to know if any 1 knows how to convert anim8or(an8) files into (.x) to be used in fpsc
thx in addvance cos i know some knows!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Aug 2006 09:02
AE made a tutorial on how to make a model in Anim8tor and import it into FPSC.It is on my web site.

http://www.wembley1967.com

RichMan
18
Years of Service
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 28th Aug 2006 09:52
I think you can export the flie to a .obj and then you could convert that.

'Making safer worlds through superior firepower' - UAC
Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 28th Aug 2006 13:54
go to model->export and export it as a obj so u can uv map it with uv mapper classic or uv mapper pro and then use accutrans to convert it to .x

JohannesM
19
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 28th Aug 2006 17:04
goto object > export (select file tiype to .3ds) and then use a 3ds to .x converter. there are zillions on this forum, e.g: DBconverter. search the forum.


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 28th Aug 2006 17:22
use db converter to change a .3ds to .x

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RichMan
18
Years of Service
User Offline
Joined: 24th Jun 2006
Location: West midlands UK
Posted: 28th Aug 2006 23:30
Can you convert the animations like that too? I've seen the export bit on the scene mode would it work there?

'Making safer worlds through superior firepower' - UAC
addictinit
18
Years of Service
User Offline
Joined: 22nd Aug 2006
Location: my house
Posted: 29th Aug 2006 17:11
thx all

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