Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / Side Scrolling Questions

Author
Message
Nebin
20
Years of Service
User Offline
Joined: 20th Mar 2006
Location: At my computer?
Posted: 28th Aug 2006 20:22
I have started work on a gauntlet stile 2d sidescroller and I have some questions. I intend to make it using 3d objects plains to make it easier to scroll. Anyway I need to know a good size to make the plains. I’m using 32by32 bitmap as the tiles. I also have a problem with the number of objects I intend to use. The largest level will be 100 tiles by 100 tiles. If each plane is one tile then that means I would have to use 10000 objects to make the level. I assume that is too many objects for the game to run quickly, right? Well if that’s true then can any one help me find a way to lessen the objects? Any help is appreciated.

A picture is worth a thousand words...in basic
Cave Man
19
Years of Service
User Offline
Joined: 22nd Aug 2006
Location: North Carolina, US
Posted: 31st Aug 2006 02:32 Edited at: 31st Aug 2006 17:29
It's not the smartest thing to use 3d plains, that would probably be harder than using 2d.

You could probably use a system where you loop through the tiles that will be on the screen then calculate where it is on screen.

heres a little basic scroller


Login to post a reply

Server time is: 2026-07-10 22:26:22
Your offset time is: 2026-07-10 22:26:22