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3 Dimensional Chat / T.Ed 5.1 Released

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Dgrafix
20
Years of Service
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Joined: 22nd Mar 2004
Location: Sweden
Posted: 29th Aug 2006 01:15 Edited at: 1st Sep 2006 16:56
Hi All,

A new T.ed is out. For those that dont know, T,Ed is a dedicated terrain tool to allow the creation of small to large mesh landscapes, either as a series of blocks, or as a single terrain. It allows for superb blended textures either by using vertex alpha or by rendering a 'Supertexture' for each terrain block.

-edit-
EPR World loader for DBP and you can get it here:
http://www.d-grafix.com/downloads/dl/epr_loader_dbp.zip

Includes a very basic map done in about 10 minutes featuring DBO files (converted from the X files (included but not needed) with batch converter from my website)
-/edit-

T.Ed Can be used as a stand alone world editor or as a wraparound for your favorite level creation software: On it's own, it can now process props like buildings, trees, bridges and even 3d sprites or simple animated meshes like swaying trees! Using the supplied code (darkbasic and blitzbasic formats) you can reload everything from the suns angle to the script on a prop, (ie the key number required to open a door!)

New ted features:
* ADDED -DDS Textures can now load dds textures for terrain and from models- Yay!.
* ADDED -Birds eye cam for doing warcrafty style (which can also lock 2 cursor ).
* ADDED -R32 RAW support for the likes of world machine etc
* ADDED -Totally re-written core, should be much faster on large maps now.
* ADDED -Placemapper that responds to color (ie placemap.png).
* ADDED -Reverse RGB heightmap imports (BGR)
* ADDED -PNG & JPG support for supertextures (it now exports properly.. no referencing!!)
* ADDED -Texture profiles (to store your texture sets for desert,jungle etc..)
* ADDED -FOV fix with added CameraZoom= parameter (try 1.5 for realistic eyeballs)
* FIXED -No more annoying camera rotation at start
* FIXED -vector alignment issue on placemaped props fixed
* FIXED -No more annoying camera rotation at start
* FIXED -dir memory on placemaps and maps in general
* FIXED -fixed the upsideowness of raw32 world machine maps
* FIXED -airbourne props fixed
* FIXED -Lightmapper fix, now handles ambient light better
* FIXED -Some other annoying nicknacks (but cant remember what they were




Dgrafix
20
Years of Service
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Joined: 22nd Mar 2004
Location: Sweden
Posted: 29th Aug 2006 01:28
OOPS

Posting again to turn on mailback...
The ARRAYinator
19
Years of Service
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Joined: 13th Aug 2005
Location:
Posted: 29th Aug 2006 01:29 Edited at: 29th Aug 2006 01:31
Great Job Dan! This is a huge update for TED. Im glad you got that culling worked out for the larger terrains. I must say that that map you got there is absolutely Awesome!Im glad I bought this product as it has really came along since 4.2 when I bought it.
Medieval Coder
18
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Joined: 31st Dec 2005
Location:
Posted: 29th Aug 2006 02:13
Impressive!

Dgrafix
20
Years of Service
User Offline
Joined: 22nd Mar 2004
Location: Sweden
Posted: 1st Sep 2006 16:49 Edited at: 1st Sep 2006 16:49
Ive made lost in thought's world loader a bit easier to read and is now nice and modular.

World loader for DBP and you can get it here:

http://www.d-grafix.com/downloads/dl/epr_loader_dbp.zip

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