Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Opening included models in 3ds max

Author
Message
Xaritor19
18
Years of Service
User Offline
Joined: 28th Aug 2006
Location:
Posted: 29th Aug 2006 11:47
Hello all, I was just wondering is it possible to open the included models(ones that came with Fps Creater) in 3ds max? I have 3ds max 8 and would really like to edit some of those models any help is appreciated.
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 29th Aug 2006 14:30
can Max 8 import .x?

dont think so...

FPSC-Toolkit in the make.Progress log:
FPSC-Segments 35%---FPSC-Entity 's 0%---FPSC-Signs 0%
FPSC-Decals 0%---FPSC Characters 0%
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Aug 2006 14:37
Just convert the model into .3ds or .obj; max should be able to import one of those.

-Keith


BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 29th Aug 2006 15:06
3ds is max's native format, so if you get it into 3ds, it will work perfect, exept that i dont think the 3DS format supports animation, so you will lose animation data and have to re-reig the models.

and aside from that, most converters out there dont keep UV data either, so you may have to re uv map them


http://www.seqoiagames.com/seqoiacorp/
Jiffy
20
Years of Service
User Offline
Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 29th Aug 2006 15:13
I have personally imported several models into 3DS Max via conversion in Deep Exploration (only the trial), with mixed results. Applying textures (ie. Keeping UV Data) has only worked on a minority of the models, but on some nonetheless.

I suggest downloading the Deep Exploration trial as it really is quite useful for things like this.


Evil has a new name. Demo out now!
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Aug 2006 15:33
I've opened some objects from the FPSC files in Ultimate Unwrap 3D before and they retained their UV Maps.

-Keith


Xaritor19
18
Years of Service
User Offline
Joined: 28th Aug 2006
Location:
Posted: 29th Aug 2006 20:34
ok thanks guys for the info i'll try coverting to 3ds then importing again thanks.
Xaritor19
18
Years of Service
User Offline
Joined: 28th Aug 2006
Location:
Posted: 29th Aug 2006 20:55
hey can anyone tell me a good program to covert the fpsc files to 3ds
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Aug 2006 20:59
Milkshape.


bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 29th Aug 2006 21:04 Edited at: 29th Aug 2006 21:05
The character models included with FPSC are in binary compressed .x format, which Deep Exploration (and other programs)have a hard time reading.

But you can get a .x importer for max at maxplugins.de

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Aug 2006 21:06
I've imported them with Ultimate Unwrap 3D before; they even retained their UV Maps.


Xaritor19
18
Years of Service
User Offline
Joined: 28th Aug 2006
Location:
Posted: 29th Aug 2006 21:14
hey bond1 what max version do I have to choose to find the .x file importer for max? cause I looked and couldn't find it
Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 29th Aug 2006 21:47 Edited at: 29th Aug 2006 21:50
Ive posted the dang x to 3ds converter not more then 6 days ago......quit asking stupid crap and use the search.

I so wish there was a forum other then here that delt with FPSC( I know..user made forums....bahhh)......*sigh*

EDIT; August 22nd 7 days ago...my bad.......Im going on a postal shooting spree....I swear people are....well you know. And no Im not posting a link....find it yourself.
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 29th Aug 2006 22:10
@keith

ya, that retains uv, but looses animation. and some programs are the opposite. i have yet to find a program that retains both.


http://www.seqoiagames.com/seqoiacorp/
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 29th Aug 2006 22:18
Yeah, I did hear that UU3D had problems with bones and animations; up till now I've only been dealing with static objects.

-Keith


Login to post a reply

Server time is: 2024-11-24 16:21:25
Your offset time is: 2024-11-24 16:21:25