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3 Dimensional Chat / Help with software choice

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RichMan
18
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Joined: 24th Jun 2006
Location: West midlands UK
Posted: 29th Aug 2006 17:34
Hi all, I've had a really good idea for a hack and slash game so I'm trying to create the characters first so that I can create missions that will have more effect because of the way that they look. I've tried making them on ainm8or but I cant get the level of detail I would like to have with that, and I've also tried blender but I dont feel confident enough to make a good model yet. I've looked at milkshape 3D and if I can do hi-quality designs with it then that will be fine. Is there anything that you would reccomend that is able to creat hi quality people and monsters?

Thanks, this will be really helpfun
RichMan


'Making safer worlds through superior firepower' - UAC
Medieval Coder
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Posted: 29th Aug 2006 17:41
Its not the program that makes these high quality people. Its you!
A good program thats free is wings 3d but if you know how to use blender stick with that! Its much more powerful than wings> Its comparable to maya and other expensive modeling programs.
I would start off with a concept drawing. Once you get it the way you want scan it in and put a picture on the x and z. The pictures should line up and have one with the character facing you and with its side. Then begin to model following the picture on the x (or z). THen do the other side. Then begin to tweak it to your liking. Then I would UV map it. Load the texture in and tweak it. Remeber to keep the model LOW poly. For characters I would say keep it below 5000 for the main character. The lower the number of polys on the screen higher the FPS will be and more computers (the slower ones) will be able to play your game.

RichMan
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Location: West midlands UK
Posted: 29th Aug 2006 17:47
Thankyou, that is very helpful information.

This is very helpful, thankyou
RichMan


'Making safer worlds through superior firepower' - UAC
Medieval Coder
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Posted: 29th Aug 2006 17:49 Edited at: 29th Aug 2006 17:50
Also try looking for a tutorial. I believe there is a joan of arc tutorial for blender or somthing.

Edit:
Here it is http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

RichMan
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Location: West midlands UK
Posted: 29th Aug 2006 17:58
thanks

'Making safer worlds through superior firepower' - UAC
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 29th Aug 2006 20:35
Long live Blender!!!!!!!!!!!!!!!!



RF
Uncle Sam
19
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 31st Aug 2006 02:40
*opinion*
Blender Stinks
*end opinion*

Good luck!

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 31st Aug 2006 02:54
*opinion*
I smell
*end opinion*

Hey I had a bath a couple of hours a go :S...Rich Man, MC has good advice, Wings 3d is a good place to start, also try, Blender, its difficult, but once you learn it, I'm sure you won't regret it, I however tend to avoid Blender, but thats because I've got the more costy choices at hand . Milkshape is also very good, but it isn't free.

What I would imagine a good setup for beginners, is,
Wings 3D for modelling
Blender for rendering/animation rendering
Lithunwrap for UVMapping
Paint.NET or GIMP (Both are good free alternative to Photoshop) for texturing
Milkshape($20) for applying the textures, game animating and game export.

But I start life in anim8or, its up to you and the results come from you, the perfect app will come to you when you look around, but you need to start somewhere, the cheap/free lot are a good start for getting to grips, to me that set up there would be all you would need for pro results. The only one that you could say that is difficult to start with is Blender, but it has plenty of tutorials to help you there matey.

Oddmind
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 31st Aug 2006 03:58
Quote: "*opinion*
Blender Stinks
*end opinion*"


hahaha I guess I'll keep all those soldier models then . You know I'm a blender head right man?

I suggest milkshape for beginners, blender is more advnaced and can drive one away from modelling.

No tool stinks, its the workflow that they are made to use which makes it easy for some and hard for others.

I like blender because it takes in lots of different workflows from maya max XSI etc.

formerly KrazyJimmy

Prayers for rain...
RichMan
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Location: West midlands UK
Posted: 31st Aug 2006 09:54
I'm trying to get to grips with blender but it will take me alot of time . I think that I'll focus my attempts on blender because I've seen some of the results and they are really good.

'Making safer worlds through superior firepower' - UAC
greenlig
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Location: Melbourne
Posted: 1st Sep 2006 05:09
Blender isnt particularly hard to learn, people just get intimidated by the plethora of buttons!! Most of the time, you dont need to use them, and when you do, I doubt you will use all of them.

Like someone said, its the desire to achieve your ideas that will create a good model, irrespective of the package.

I always thought blender was a good %50 package cause i could model and UVmap, but couldnt animate/export to dbpro. I recently discovered I could, and blender now is my 100% friend

Any questions in blender, just ask, there are a few blenderheads going round here, and were all pretty decent.

Regards,
greenlig

Blender3D - GIMP - WINXP - DBPro
RichMan
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Location: West midlands UK
Posted: 2nd Sep 2006 13:23
thankyou

'Making safer worlds through superior firepower' - UAC
Seppuku Arts
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Posted: 2nd Sep 2006 16:42 Edited at: 2nd Sep 2006 16:42
Being a "Richman", I'm sure you could afford Houdini for modelling, using renderman as you renderer (It would prolly have to be through man...being rich, I'm sure you'd do it through Maya...costs more) and use Endorphin for animation. Further more, add Real Flow for fluids and Modbox for displacement (I think Zbrush is better, but Mudbox costs mor) Throw in a rendering card...you've priced up yourself a tool set to make people jelous, but you probaly just be wasting about £25,000(+?).

Guyon
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Location: United States
Posted: 2nd Sep 2006 18:13
Medieval Coder is exactly right, it is the artist and not the program. But some programs are more difficult to use than others. I find that I can think like the interface of some program better than others which will make a better model, or an nicer one.

I looked at blender 12 years ago and didn't like it it. But that is just me, a lot of people use it. Try out many free demos and see how you think.

Also before you make a character should be very good at modeling. A character is the hardest thing you will ever make.


Milkshape is a great program for low polly game use. That purchase wold not be waisted.

Also there is a free demo of DeleD. A GREAT level maker. I have some of the big boy program and use DeleD for a lot of my game stuff. It is the best level maker I have found. They have a free trial too.
http://www.delgine.com/
RichMan
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Location: West midlands UK
Posted: 4th Sep 2006 12:40
My name richMan is because my first name is richard, but thankyou for all of the information it is really helpful,thankyou

'Making safer worlds through superior firepower' - UAC
Seppuku Arts
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Posted: 4th Sep 2006 15:57
Lol, don't worry, I was just playing around, don't the information will be of use to you, unless you go pro and work for a studio.

RichMan
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Location: West midlands UK
Posted: 5th Sep 2006 09:52
cool, I'm gonna try that level maker today to see what its like.

'Making safer worlds through superior firepower' - UAC

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