Jungle type environments would be best created with a mix of sements and etities for use in walls, cliffs, rocks, trees, grasses and so on.
These could be used around the perimeter and throughout a level. Large or smaller areas of terrain could be added. Decals could be used to good effect to provide foliage.
How much you could get into FPSC and maintain decent fpos is the issue.
I have been in a mood to test this out in recent times - however I again suggest waiting for the forthcoming update and see what it brings. It may for instance help with some issues such as making it easier to achieve better wortking terrain. It may not.
Layer fog - well FPSC at the moment dont support volumetric type fog but you could use a combination of local or glaobal fog and decals with transaprency applied to good effect if done with some cleverness. Again there are issues with both fog and decals so its not easy. You cetrainly may encounter some difficulty in achieving good quality effects. The official sprite pack may have sonme useful content - dont know as I dont have it - I make nmy own currently.
The cut scenes you would do with the story zone - but its currently effectively broken.
That seems to be a lot of things listed you will have some difficulty with I know - but thats FPSC for you. A lot of things are not quite working as well as they should or could do.
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