As my first attempt at rigid body physics and my first project using DarkBasic, it was a bit ambitious to try and finish a game in time for the retro competition (wasn’t even close).
What I have here is the first playable state of my recreation of the classic Thrust on the BBC (and I think C64). If you’ve never heard of it, it was a game of skill where you had to go in your space ship and pick up round things in caves then escape without touching the walls or you died (better than it sounds). Anyway now your ship bounces off stuff, but you still die if the round thing touches the sides.
features: rigid body physics. music (frankly, brilliant :-p) written by me based on the original Thrust music by Rob Hubbard
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Have a play and let me know what you think.
http://hartbeat.port5.com/escapevelocity/escapevelocity_db.zip