Welcome to the W.I.P. thread of DarkModel, a 3D modeller.
About DarkModel,
This application is a 3D modeler, however, don't be fooled, the 'Dark' in the name is not to show any association with TGC or their products. (I am almost 100% sure that the name 'Dark' has no copyrights, although if it does, please notify me immediately)
This 3D Modeller will grow to be capable of what many other 3D modellers are capable of.
I am in association with a TGC forum dweller, Sven B. Sven and I have decided to go side by side with our projects. DarkModel, and DarkMap. I work on DarkModel, and he works on DarkMap. Yep, you guessed it, Darkmap is a wide range map editor. Even though DarkMap is not close enough to a W.I.P. post, Sven thought that I could release its know-abouts in the W.I.P. thread for DarkModel.
Project Log,
DarkModel V1.0 - Tuesday, August 29th
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Current Interface Features:
Hud-Complete
GUI-Complete (Buttons and drop down menus)
Four View Ports-(Front,Left,Top,3D Persp.)
Current 3D Modelling Features:
Real time drag and drop vertex manipulation-Complete
Object texturing-Complete
Current 3D Rendering Features:
Metal Shader-Complete (Applyable to object, keeping primary object texture)
Basic .x file saving-50%
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Enjoy the progress. I hope I have made enough progress so far to satisfy you!
EDIT:
Oh my god, I forgot to mention
I am also programming a limb animator that exports limb keyframe data to .dba code!!!!