Too many issues attached to MP games so people dont really make many of them or play them.
In theory the MP side of FPSC should add a valuable enhancement to the product as many people like MP gameplay very much.
Apart from anything else - fixing issues and so on - it really needs incorporatng to the finished game product so that MP gameplay of one kind or another can be in built as part of a final game .exe and not as individual separate stand alone .exe levels.
Currently anyone therefore producing a large game could end up with a massive game size. Theres no other way around it whilst FPSC outputs such large file sizes to the final game folder when compiling.
Either one has a game composed of a single game.exe or many.
There would be ways to reduce file sizes but they would at least have to be partially built into the product initially and then users could also do their part in an effort to reduce file sizes when designing their games.
It might be helpful if FPSC compiled into a single compressed game .exe but then again maybe not - anything compressed must be decompressed again at some stage before gameplay and decompression takes time.
Currently I am not sure that FPSC could be trusted to do that even if it could - it would be very likely to miss out vital game files.
We should remember that FPSC by and large allows the user to utilise high quality media in their games - if you do and a lot of it then the result will be a large game size - no real way around that.
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