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Newcomers DBPro Corner / 3d problem

Author
Message
Gillypie
19
Years of Service
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Joined: 5th Jun 2005
Location: In Front Of My Computer
Posted: 30th Aug 2006 17:57
yo all

im making an fp3 called chav shooter 3d. i have a fully functional maze and a cool door. however, this is all done with cubes and spheres. however when i try to import external objects like a gun it does not show up on the map. can some one tell me what is wrong with this code.

please.

gillypie



demons breath
21
Years of Service
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 30th Aug 2006 19:29
if that's a darkmatter model then i think you just need to scale it up a bit... they're normally quite small as far as i remember

RIP Dimebag
http://db1games.topcities.com
(used to be demonsbreath)
Gillypie
19
Years of Service
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Joined: 5th Jun 2005
Location: In Front Of My Computer
Posted: 30th Aug 2006 21:33
even if i sacle it 100,100,100, its just not there!
H4ck1d
18
Years of Service
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Joined: 27th Dec 2005
Location: Yes
Posted: 30th Aug 2006 22:22
Scaling an object uses percentages, so scaling by 100% would only keep it the same size. Try 1000 or something similarly larger.

There are 10 types of people, those who understand binary and those that don't.
The programmer's national anthem is 'AAAAAAAAHHHHHHHH'
Never forget: 2 + 2 = 5 for extremely large values of 2.
Gillypie
19
Years of Service
User Offline
Joined: 5th Jun 2005
Location: In Front Of My Computer
Posted: 30th Aug 2006 23:41
thank you soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo much. o thank you thank you thank you. this has been bugging me for weeks, i had no idea it was done on persentages i could kiss you. owowwowowowowowowowow
Gillypie
19
Years of Service
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Joined: 5th Jun 2005
Location: In Front Of My Computer
Posted: 31st Aug 2006 00:06


one more problem. object three and my super duper gun number 13 wont collide whats wrong
demons breath
21
Years of Service
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 31st Aug 2006 11:20
do all the other collisions work fine?

RIP Dimebag
http://db1games.topcities.com
(used to be demonsbreath)
Gillypie
19
Years of Service
User Offline
Joined: 5th Jun 2005
Location: In Front Of My Computer
Posted: 31st Aug 2006 13:57
yes
demons breath
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 31st Aug 2006 14:14 Edited at: 31st Aug 2006 14:15
have you set the object collision on for object 13?

and i might be wrong (probably am) but i thought it had to be something like




i just had a look in the examples and it uses the



command before it tries to make the objects collide. I couldn't see that in your code for any of the objects but maybe i just missed it...

(used to be demonsbreath)
Gillypie
19
Years of Service
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Joined: 5th Jun 2005
Location: In Front Of My Computer
Posted: 31st Aug 2006 14:36
no it doesnt make a difference
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
WarGoat
20
Years of Service
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Joined: 19th Sep 2004
Location: Montreal
Posted: 1st Sep 2006 03:18
Im not sure but try things like doing if object collision(13, 3) instead of object collision(3, 13). Sometime, its just stupid when you find the answer that you could hit your head on your keyboard.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'

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