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FPSC Classic Models and Media / A pole melee weapon

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FredP
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Posted: 30th Aug 2006 22:47 Edited at: 30th Aug 2006 23:00
Here is a pole,staff whatever you choose to call it.
Don't like shooting people?
Then how about some blunt force truma?
Unzip this folder and place iit into your gamecoreguns folder.
Then just right click on the Player Start marker and choose "pole".
I have not made a weapon pickup for this (it doesn't use ammo) but you can make one yourself with TGC's free entity maker.
Edit:I forgot to mention that is has an attack animation when you press the fire button.

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FredP
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Posted: 30th Aug 2006 22:48
And here is a pic of me using it to bash someone's skull in.

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=adamW=
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Posted: 30th Aug 2006 22:50
nice pole Fredwill download

YesS-getting the hang of modelling!!going ot be able to contribute to the community!!
Luke314pi
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Posted: 30th Aug 2006 23:16
I just tried it, and I love it!
FredP
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Posted: 30th Aug 2006 23:28
Thanks,guys.

brummel
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Posted: 30th Aug 2006 23:40 Edited at: 31st Aug 2006 00:14
I tried it and i liked it! The only minus is that because the texture is twisted it looks more like a stiff piece of rope instead of a wooden pole. This is just some constructive critisism but if you would want to, i am more than willing to make you a new woodtexture.

Gamerelease top 10 at www.freewebs.com/krillej/blog.htm

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Luke314pi
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Posted: 30th Aug 2006 23:40
Here is a bloody metal texture for it. It makes it look like you have already busted many heads. I hope you don't mind me posting it here, Fred.

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FredP
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Posted: 30th Aug 2006 23:46
Not at all.

brummel
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Posted: 30th Aug 2006 23:51 Edited at: 30th Aug 2006 23:52
Here it is, a wood texture with blood on the top. Your welcome Fred.

My site is now updated with info and a teaser about my game The Peacemakers. My blog is now ready and i have written my first contribution!

Check it out now!

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FredP
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Posted: 31st Aug 2006 00:17
Thanks,guys

Steam Assassin
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Posted: 31st Aug 2006 04:01
Thanks a lot Fred!
I also like the extra textures that brummel and Luke have made.

So, for all of you, what are the restrictions...if any?


I used to have one of those signs, but then realized how annoying it was...
Luke314pi
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Posted: 31st Aug 2006 05:41
Thanks! There are no restrictions on my texture.
FredP
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Posted: 31st Aug 2006 06:31
The license is in the folder.
Do not sell.
Other than that you can do what you want with it.
I didn not make the retextures so you will have to check with the makers of those about their licenses.

brummel
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Posted: 31st Aug 2006 23:07 Edited at: 31st Aug 2006 23:07
Thanks. No restrictions on my texture either.

Gamerelease top 10 at www.freewebs.com/krillej/blog.htm

Check it out now!
Steam Assassin
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Posted: 31st Aug 2006 23:12
Thanks, guys!

And sorry, Fred, I forgot to check the folder before I posted.


I used to have one of those signs, but then realized how annoying it was...
brummel
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Posted: 1st Sep 2006 00:04
Well, maybe a little credit would fit nice but thats up to you. I would appreciate it.

Gamerelease top 10 at www.freewebs.com/krillej/blog.htm

Check it out now!
xplosys
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Posted: 1st Sep 2006 00:38
Oh yeah! This is what I wanted. Long distance is the next best thing to being there, but sometimes it's nice to get up close and personal.

Nice job. Thank you.

phil17
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Posted: 1st Sep 2006 02:40
how do i apply the new texture xD

FredP
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Posted: 1st Sep 2006 03:00
Open up the gunspec file and specify the new texture in place of the old one.

Gehngis Kahn
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Posted: 1st Sep 2006 05:24
Thanx Fred
FredP
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Posted: 1st Sep 2006 09:42
You're welcome.

Cyborg
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Posted: 1st Sep 2006 11:36
or you could could right click on it and change the catagory texture wood to bloody pole or what ever you like

Quoth the Cybog "Nevermore."

FredP
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Posted: 1st Sep 2006 16:16
Nope.Won't work.That works for an entity but it won't work for a weapon because weapons don't have .fpe files.
You have to specify the texture in the pole's gunspec file.

SUICID3
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Posted: 4th Sep 2006 00:23
Nice pole fred that just gave me an idea do you think you could actually make an enemies head explode into pieces that would be cool.
But anyway nice pole.
Teabone
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Posted: 12th Sep 2006 11:24
Hey this is my first post in the forums. So forgive me if i ask dumb questions. I did however read the manual so no worries there

I just wanted to know, for this melee weapon, what foulder exactly do I place it in?
Teabone
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Posted: 12th Sep 2006 11:29
My bad, I think i've found the correct thread i was looking for.

http://forum.thegamecreators.com/?m=forum_view&t=87444&b=24
FredP
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Posted: 12th Sep 2006 20:56
Well,just in case,you place the folder in the gamecore\guns folder.
When you are making your game you place a Player Start marker and right click on it and select the pole as your weapon.

Teabone
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Posted: 13th Sep 2006 04:08
Wow... thanks Fred I didn't now about that.
filya
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Posted: 13th Sep 2006 05:00
Fred....wat about if I dont want to equip it initially...but rather have my player find it and then use it?

I tried doing that. I made a bmp file and placed it in the entitybank. But I dont have the .x file for it

any ideas?

-- n00b at playing games...and now at making em too :p --
Silent Thunder
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Posted: 13th Sep 2006 07:10
uh, you can try using the vweap.x and using it in tandem with the entity maker, that may work, i don't know i didn't try it yet.

If i do, i will post it here, with Fred's permission of course.

Visit us at www.raptorgames.net for games and movies
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FredP
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Posted: 13th Sep 2006 07:10
Get the free entity maker from the FPSC downloads page and watch the video tutorial.
Then you will be able to make a pole that you can pick up like any other weapon.

Teabone
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Posted: 13th Sep 2006 22:53
Two Questions:

Is there a way to make it so that it doesn't leave bullet hole marks?

Also, how can you make the pole's swinging action appear faster, for more realistic attacks using it?
FredP
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Posted: 14th Sep 2006 00:45
Quote: "Two Questions:

Is there a way to make it so that it doesn't leave bullet hole marks?

Also, how can you make the pole's swinging action appear faster, for more realistic attacks using it?"


In answer to your first question I don't believe so.But to leave a bullet hole you have to be right next to something to leave one.

In answer to your second question at this point I can't speed up the swing of the pole without completely reanimating it.

It would be just as easy to make another weapon.

FPSCn00b
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Posted: 17th Sep 2006 10:03
nice work on the pole FredP
what program did you use to animate it?
i had a shot at making my own but it didn't show up on screen. I was basically hitting enemies with an invisible weapon.
FredP
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Posted: 17th Sep 2006 10:45
I made and animated it with Milkshape 3D.
You don't have any idea how many times I tried to make weapons that didn't show up on the screen...lol.

FPSCn00b
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Posted: 17th Sep 2006 11:52
^lol
i'm using gameSpace Light 1.5. The program is pretty good for n00bs like myself.
I'll give this a few more tries...hopefully will get there eventually.
After you've exported the .X file, are you suppose to copy and paste it and rename it to VWEAP.X and HUD.X?
FPSCn00b
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Posted: 17th Sep 2006 13:14
i've just tried making a pole another 8 times and can't seem to get it to appear on the screen.
Fred, did you make/animate the pole under the perspective view? or over it? towards the left of it? right of it? etc etc...

i forgot to post this and i've now tried it another 10 times and still can't find the right place to position/animate it.
Serious props to you man for making the pole...i bet you find it easy but this n00b finds it real hard! lol
FredP
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Posted: 17th Sep 2006 13:42
You might check out WCS EA and Weapon Creator to import your weapons into FPSC.
I can import my weapons without them but it would be a pain.
You might also check out the tutorials on making weapons.
I am sure there are one or two around.
If your weapons don't appear you can also adjust the position of your weapon in the gunspec file.

FPSCn00b
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Posted: 17th Sep 2006 14:04
^thanx mate..
just 1 more question...how big was the staff when you made it in milkshape? did it take up the whole grid on perspective view?
FredP
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Posted: 17th Sep 2006 14:12
I honestly don't know how big it is.

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