I'm trying to get working with DP but running into all sorts of issues with collisions and meshes. Static to Dynamic meshs with the pmap-less error for one. The error message is not exactly helpful and there is no real explanation of why some meshes work and others don't. It'd be great if this was fixed so it worked no matter the perf hit or at least more explanation of what's going on.
Another is scaling objects. I've attached an object to this post. When I load it (ignore that the textures aren't there) and then apply a scaling (say 300 in each direction) or a rotation even, the mesh does not match up with the object being displayed.
Another is the snippet below. I tried using a terrain mesh on a box (just trying to simplify the code to smallest code sample). The ball doesn't move. But if I watch it in the debugger, the ball jumps and gets stuck in the collision mesh. Thoughts?
phy enable debug
sync rate 60
make object box 1, 20, 3, 20
scale object 1, 150, 100, 150
rotate object 1, 10, 0, 0
phy make rigid body static terrain 1
make object sphere 2, 1
position object 2, 0, 20, 0
phy make rigid body dynamic sphere 2
position camera 20, 30, 20
point camera object position x(2), object position y(2), object position z(2)