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Dark GDK / gamepad HAT issue

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Smoke sheath
18
Years of Service
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Joined: 19th May 2006
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Posted: 31st Aug 2006 13:04
HI folks,

Been away for a bit and back again. I just got a wired xbox 360 controller set up as a gamepad on the pc as i have an idea for a 360 game clone i want to do as a sideline.

The dbJoystickHatAngle function works fine returning the angle of the HAT when pressed but it also returns angle 0 when not pressed as opposed to the value -1 suggested in the help. Is this a code issue ?

The gamepad seems to mesh with the DarkSDKInput.h routines fine in all other senses and works normally as a xbox360 controller (ie doesnt think HAT is pressed 'UP') Ideas please folks ?

BTW just before someone raises the issue the Microsoft drivers interpret the HAT's behaviour correctly in the test section of the gamepad interface under control panel.

No Gir ! Thats Bad !

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