ok now then any good game requires animated characters so thus i ask when i use gamespace it allows me to export the object in .x format so thus i do now then when i go to test it to make sure it works nothing happens my code that i use:
`load in object
load object "animated.x",1
append object "animated.x",1,total object frames(1) + 1
`loop
do
`loop object
loop object 1,1
`print out info
set cursor 0,0
print "object total frame: ",total object frames(1)
print "object current frame: ",object frame(1)
loop
now then it shows it looping and frames incresing but nothing happens so when i go back to gs it shows it animated yet in dbc it doesn't
so is there a way to export the object to dbc with the animated info i've tried looking at the .x file and know the following part is important i just don't know how to read it:
Frame Bone-2 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, -0.136422, 0.000000, 1.000000;;
}
Frame Bone-3 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.999995, -0.003009, 0.000000,
0.000000, 0.003009, 0.999995, 0.000000,
0.000000, 0.265437, -0.000388, 1.000000;;
}
}
}
}
AnimationSet NoName {
Animation Animation0 {
{Skeleton-0}
AnimationKey {
2;
2;
0; 3; 1.627328, 1.334594, -2.934831;;,
10; 3; 1.627328, 1.334594, -2.934831;;;
}
AnimationOptions {
0;
0;
}
}
Animation Animation1 {
{NoName_1-1}
AnimationKey {
2;
1;
0; 3; -0.000000, 0.523467, 0.022668;;;
}
}
Animation Animation2 {
{NoName_2-4}
AnimationKey {
2;
1;
0; 3; 0.000000, -0.007407, 0.022668;;;
}
}
Animation Animation3 {
{NoName_3-5}
AnimationKey {
2;
1;
0; 3; 0.000000, -0.538282, 0.022668;;;
}
}
Animation Animation4 {
{Cylinder_1-6}
AnimationKey {
2;
1;
0; 3; 0.000000, -0.272844, 0.022668;;;
}
}
Animation Animation5 {
{Bone-2}
AnimationKey {
2;
2;
0; 3; 0.000000, -0.136422, 0.000000;;,
10; 3; 0.000000, -0.136422, 0.000000;;;
}
AnimationKey {
0;
2;
0; 4; 1.000000, 0.000000, 0.000000, 0.000000;;,
10; 4; 1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationOptions {
0;
0;
}
}
Animation Animation6 {
{Bone-3}
AnimationKey {
2;
2;
0; 3; 0.000000, 0.265437, -0.000388;;,
10; 3; 0.000000, 0.255762, 0.049021;;;
}
AnimationKey {
0;
2;
0; 4; 0.999999, 0.001505, 0.000000, 0.000000;;,
10; 4; 0.981071, -0.193648, 0.000000, 0.000000;;;
}
AnimationOptions {
0;
0;
}
}
my smiles love me =-)=-)=-)(-=(-=(-=