Yeah, there are plenty of things I'd like to see added. Unfortunately I can't wait for an update. Using two particles systems will greatly complicate making a commercial capable game. It won't be possible to crank up the particles if someone has a card because I won't be using many physics enabled particles. Now, smoke from a barrel I can, but dynamically emitting particles from a wall based on the bounce vector from a shot impact is another story.
Since I can't freeze an emitter, I have to delete it when the life of the emitter is used up. With the odd particle life spans, it produces a really ugly effect. It suddenly vanishes. Then, when I create a new emitter next to it, all of the particles that vanished from the last emitter show back up and are then expended normally. Basically, the emitter was killed but the particles that had been produced by it are just frozen. Very odd and ugly. In addition, I never delete resources, I just recycle them. It seems odd and clumsy to have to keep deleting emitters.
Basically, I need the ability to...
* Freeze an emitter.
* Set an emitter to off. Basically, still active but not producing particles. Right now if I set an emitter to 0 then it will just have 0 ms between particles. This should be reversed.
* When an emitter stops emitting, all of the particles need to continue to be processed.
* There should be normal particle effectors, like in the old pack, that are applied to all of the particles. It's possible to produce some very specific effects with the effectors which are not possible now. Take a look at the fire particle demo that comes with DP. It's horrible. It's red smoke. There should be an effector at the top that draws the particles back together, like a flame might.
* I need to be able to set the life of a particle in milliseconds, not the space between particles. That's just unnatural and impractical.
Well, that's all off the top of my head. A few major things. I'll post more as I think of them. Like I said, I have to drive on with the regular particle pack, as I can't wait around for updates.
I appreciate your time
Come see the WIP!