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Work in Progress / Smoke Particles (DBC+DBPro)

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 2nd Sep 2006 19:48 Edited at: 2nd Sep 2006 19:54
Alright, I'm kinda in a rush right now but I just wanted to get this up first. Basically it's a bunch of functions and 1 GOSUB label (for making the arrays) similar to the 3D object commands for making smoke (and I guess some other things as well) particles in DBC and DBPro. The list of functions is to come later because as I said, I am in a rush. Anyway, here's a screenshot, the system is nearly done already lol. It's a screenshot from DBC. The smoke texture is more of a lens-flare texture but oh well.:



I'd love to hear responses/sugguestions.

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 2nd Sep 2006 19:57
Ehh... I suggest a smoke texture would be nice for smoke


Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 3rd Sep 2006 01:56
Yes, you get to choose the texture when you use the functions. The screenshot doesn't have it.

Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 3rd Sep 2006 08:03
Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 3rd Sep 2006 15:19
Thanks for responding. And no, it wasn't originally designed for metal runner. I just decided to make it.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 3rd Sep 2006 15:38
Looks quite cool Sixty!


I am the warrior Maximilious.One of the Assasins of Guild Wars...

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