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2D All the way! / AI/ path finding

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Jonny_S
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 12th Apr 2003 23:35
Ok Ive started making a 2d metal gear solid game (addition to MGS2) and Ive just started programming the test engine (about 10 mins of coding ) and im stuck on the pathfinding method for the enemies. Ive attached my code in the source box and have a sort of path finding method but it is seriously crap, and I was wondering if anyone would like to show me a better method of doing it.

Thanks
Jonny
CURRENT PROJECT - FIGHT OF THE CENTURY VIST
http://www.freewebz.com/supermonkeysmansion
Andy Igoe
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 13th Apr 2003 02:51
I normally hate saying 'read this tutorial' but pathfinding is a big and complex issue as you are able to make it, in other words the answer for you is based upon your skill and there's so many answers I cannot begin to start detailing a responce.

Here's a list of pathfinding tutorials which should enable you to choose one that you are able to code for yourself:

http://www.gamedev.net/reference/list.asp?categoryid=18#94

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Jonny_S
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 13th Apr 2003 03:15
I think ive actually found an idea to work upon, gna have to look at this a bit more

CURRENT PROJECT - FIGHT OF THE CENTURY VIST
http://www.freewebz.com/supermonkeysmansion

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