Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Limb Direction Z(id,n) Bug?

Author
Message
KuRi
23
Years of Service
User Offline
Joined: 8th Feb 2003
Location:
Posted: 13th Apr 2003 03:16
Hello everybody. I always try not to post here until i have really test the command, but now i can't manage with this...

limb direction x() and limb direction y() works perfectly, but limb direction z() is always returning zero.

I wonder if this is a known bug, or it just should work...

Here is some code to test. Thanks!
(You'll need some example media to work)



I am trying to add a object to a limb, but i cannot use glue object to limb (that works), because i need to check the object collision. Thanks!
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 13th Apr 2003 07:37
yep that looks broken here also


see my snippet

Login to post a reply

Server time is: 2026-07-11 12:38:20
Your offset time is: 2026-07-11 12:38:20