I have already purchased the video editing component, as well as shake, this next step adds to the whole process as a whole.
The killer is :
my video editing software is native to the maya format.
This means all the z dimension work I perform in 3d can be translated with video content.
I am starting to move to the last component of my business model which is high end special effects and television content.
I already have my modelling software for indi game developing but I read that maya can export to x if required, another branch back to game dev. If it helps I use milkshape and unwrap 3d plus photoshop, and characterfx sometimes. I have also recently purchased hexagon purely for the modelling joy.
I dont really want to fork out the extra $1800 for the contextual support as i can hound the web for problems regarding the software.
I will get free upgrades for a period of time if I do take the contextual help package.
Id prefer to buy maya as its all a tax deduction and usually I triple my spenditure with anything I buy for the company.
The best result was $35US for milkshape turned around into a $700 job for a 3d model of ned kellys armour for a television documentary here in OZ.
The 2nd and third would be photoshop and Macromedia MX packages pulling most of the weight of my business capital.
I might ask this question on another forum, I think the price of it is too high for the indi scene and I would like to find the best price.
I could use maya in conjunction with print web video 3d dvd and spfx.
It spits out swf which would be a blessing for 3d related sites and multimedia projects lower then higher end effects projects.
Im killing many birds with one stone by taking this approach.
I cant afford maya unlimited [yet] which is the price of deposit for another house.
I already have povray and blender equiped machines and from comparing both packages to maya there are aspects which dont even come close.
there is a method to my madness however im not always clear on why i take certain approaches.