Hmm maybe I need to rephrase
I have a Character set up with a character controller, and an .X file level as a rigid body (for collision).
If I, for example, walk off a ramp into the air, the character (correctly) falls.. however, he falls incredibly slowly. For some reason, it seems that if I move forward at the same time (phy move character controller player_object, charspeed#
), the character falls faster, which I don´t understand.
So does anyone have any info on gravity and character controllers (such as do I need to set up the character in any other way than as a character controller box) for gravity to work? I tried phy set character controller displacement ID, x#, y#, z#
with various values for y# (negative aswell as positive, just to test) but it didn´t do anything...
If anyone think they may be able to help, but need more info, I´ll be happy to provide it. Cheers!