Fed up with darkened dull lightmaps from 3dws? Want to make your lightmaps slightly more dynamic and colourful? Well today you can! A shader that changes the colour and brightness of your lightmapped object without any hassle!
An added bonus is that your texture coordinates don't explode annd Its basically plug and play!
It works perfectly it seems with 3dws levels (terrains may not work because of the vertex lighting) and it should work with darklights and gile[s] rendered objects too.
Heres a screenie
Unfortunatly it only seems to like working with Shader model 2. If your card doesn't support it... seriously buy a new one