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FPSC Classic Product Chat / Can I use the models in other programs?

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Paul112
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Posted: 5th Sep 2006 21:27
Hello again.
I have abandoned my FPSC project in the attempt to use another program. Can I use any of the stock media with other engines? I'm probably working in Blitz3D, but can I legally use the character models in a commercial game? What modifications would I need to do to the license? I obviously cannot put 'this game was made with FPS Creator' can I?
Paul

Sleep is no real substitute for Coffee...
Richard Davey
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Posted: 5th Sep 2006 21:57
FPS Creator Media (and that contained in any of the 4 Model Packs) are for use in FPS Creator games only. The license does not permit you to use it in any other language, including Blitz3D or DBPro. Any media you may have downloaded from these forums are bound by whatever terms those artists put on it, so I only speak for the media we sell.

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Silvester
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Posted: 5th Sep 2006 22:07
0.o

then many people working on theyr FPS games in DBP are bad...they use FPSC media

as what i thought it was that the stock media was free to everything...but i dont remember the whole lisence anymore.

(""(o_o)(""
Richard Davey
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Posted: 5th Sep 2006 22:10 Edited at: 5th Sep 2006 22:10
Quote: "then many people working on theyr FPS games in DBP are bad...they use FPSC media"


Correct. There are some exceptions to the rule - for example people exporting levels built in FPSC into DBP (i.e. taking the new DBO objects and using the actual levels), or those working off the modified FPSC Game Source. But for example pinching Aiko out, or a weapon, and using it elsewhere isn't technically permitted.

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KeithC
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Posted: 5th Sep 2006 22:41
Then there's going to be a few unhappy folks over at Torque. I've seen a few models in some people's WIPs.


Silvester
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Posted: 5th Sep 2006 22:44
Quote: "Correct. There are some exceptions to the rule - for example people exporting levels built in FPSC into DBP (i.e. taking the new DBO objects and using the actual levels), or those working off the modified FPSC Game Source. But for example pinching Aiko out, or a weapon, and using it elsewhere isn't technically permitted."


Phew,then im im not illegal...i use FPSC as map editor for DBP sometimes

(""(o_o)(""
Richard Davey
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Posted: 6th Sep 2006 11:06
Quote: "Then there's going to be a few unhappy folks over at Torque. I've seen a few models in some people's WIPs."


Something about that just makes me laugh out loud.

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KeithC
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Posted: 6th Sep 2006 15:09
I don't think they're going to be laughing much.


Richard Davey
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Posted: 6th Sep 2006 15:15
Perhaps they should have checked first then, before assuming.

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SpyDaniel
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Posted: 6th Sep 2006 15:19
Rich, I dont know if you have seen, but Ive seen people in the Dark Basic area showing WIP's using FPSC characters and objects in their games. You may want to look into those threads if you dont let people use the media in any thing else, not even DB.
Richard Davey
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Posted: 6th Sep 2006 15:25
Sure - if anyone tries selling a game containing our media, but not made in FPSC, then we'll certainly jump on it - irrespective of language. Until that point it's not worth the hassle.

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KeithC
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Posted: 6th Sep 2006 15:44
If I see anyone using the FPSC media in the Torque forums, I'll direct them here then.


DJ Professor K
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Posted: 6th Sep 2006 15:58
Just a little add:

You can't use any models from any game on any other game/application, you can, however, edit the models and re-add them on the SAME game.

Model ripping is really iligal, wich can get a really bad fine, or, 3-6months of jail, in the worst cases of course (ohh yeah, your computer will be suspended also).

Of course, most of the companies, won't harrase much, if you rip the models so you can take pics/make backgrounds, etc. but others, will be really jumpy (lukas for exemple).

In case you have modeling experience, you could try to make copies of the models, but watch it, in some companies, they have copywrited their work, wich means they can go berserk on you if you tried to copy a model (exemple: lukas, yeah, again, you ever heard of the sw mod for ut2k3/4? and the 1 for hl2? this last one i'm pretty shure you never heard of it, just like the one for q3, since they all got closed in the early stages, since lukas find out, and didn't accept the mods).

It doesn't matter if the final product is going to be free or commercial, if any owner of the models finds out, they have the right to take to court the makers of the application/game.

This goes the same for textures, sounds and code.

<<<<<<<<<<<<<>>>>>>>>>>>>>>

There are thousands of sites out there wich have free models/textures, all they ask is that their name stays on the credits.

In most cases, you can evan get high poly models, takes lot's of pics/make movies with them/etc., and then transform them into low-poly models, so they work on your game smoothly.

And about textures/sound sites, let as just say: billions

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Paul112
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Posted: 6th Sep 2006 19:11
Ok, here's a few things I'd like to say:

1. I'm glad to see Richard is showing an interest and thankyou for shedding some light.

2. I dont mean to offend TGC by saying I will be using Blitz3D, it's just in a format more similar to me.

3. I dont even download free models from the forum incase I make a mistake and I disobey the license.

4. I won't use the FPSC media if that is the case. I may be abandoning my project, but that doesn't mean I'm going to forget FPSC. I have learned a lot from level design, and with some updates it's sure to be a great game engine. I have respect for the makers of FPSC, and certanly not going to go ripping models.

One last question, what about DM packs? Are they strictly for use with TGC products?

Cheers,
Paul

Sleep is no real substitute for Coffee...
Disturbing 13
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Posted: 6th Sep 2006 19:27
I'll go on record right now and say any packs or freebies I throw out are for use with ANY application including other game engines. As long as you legally own my packs and freebies you may do what you wish as long as it doesnot involve the redistribution or resale of any of the models and packs.

MaarX
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Posted: 6th Sep 2006 21:51
So what about recreating an object in exactly the same shape? Is that legal? Well, off course you then cannot say you made the model... It would be a bit...

Richard Davey
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Posted: 6th Sep 2006 21:54
Quote: "One last question, what about DM packs? Are they strictly for use with TGC products?"


Nope, DarkMATTER models can be used in anything. I've no problem with you making your game in Blitz3D, the FPSC media issue effects all languages (DBPro included) so there's nothing personal about it, it's just the way it is.

Quote: "So what about recreating an object in exactly the same shape?"


The same shape and textures would breach on copyright, in the same way that copying a Picasso stroke for stroke is counted as a forgery.

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SpyDaniel
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Posted: 6th Sep 2006 22:39 Edited at: 6th Sep 2006 22:41
gbuilder
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Posted: 6th Sep 2006 22:50 Edited at: 6th Sep 2006 23:47
Ok, I have a question for Richard.
According to the copyright rules, is it permissible to make levels in a purchased FPSC (using the supplied and other FPSC model packs) and sell those levels (in .dbo or some other format) for profit?

gbuilder.

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Richard Davey
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Posted: 6th Sep 2006 23:59
Quote: "Rich, if the fpsc models can only be used in FPSC, whats this about?"


We sell lots of our models on Turbo Squid, buying them from there permits you use of them in any production. Some of them are higher poly 3DS versions. When our new web site goes live we will have all of our models available to buy (on a singular basis) from it.

Quote: "According to the copyright rules, is it permissible to make levels in a purchased FPSC (using the supplied and other FPSC model packs) and sell those levels (in .dbo or some other format) for profit?"


Send an email to our financial director to check (Rick Vanner).

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fik
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Posted: 8th Sep 2006 02:07
Out of interest do you find you sell much on turbosquid?
Richard Davey
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Posted: 8th Sep 2006 12:07
On a company basis it's a tiny amount of our income, hardly a blip on the balance sheet really (but every bit helps.. and it's essentially 'free' money)

But for a single 3D artist the income it generates would certainly be a nice little pocket money earner each month, enough say to buy yourself an x-box 360 every 4 weeks.

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Silvester
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Posted: 8th Sep 2006 14:05
WOW,if ColX costs $45...Then FPSC has a bunch load of model costs if you buy them seperate from TurboSquid!

code master
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Posted: 8th Sep 2006 17:44 Edited at: 8th Sep 2006 17:45
Most People that sell model packs rig their characters to the FPSC biped. Is it a breach of the license if you use the skeleton in a program other than FPSC?

Richard Davey
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Posted: 8th Sep 2006 19:21
Quote: "Is it a breach of the license if you use the skeleton in a program other than FPSC?"


No.

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TheDude
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Posted: 10th Sep 2006 01:00 Edited at: 10th Sep 2006 01:03
Quote: "But for example pinching Aiko out, or a weapon, and using it elsewhere isn't technically permitted."


Rich:

We can change texture maps around with models provided from TGM, right? ( relevant to the above statement )

BTW

Quote: "But for a single 3D artist the income it generates would certainly be a nice little pocket money earner each month"


I'm on there as well. Some months I do really good, and some not so good. One month I make about $20, then a month later I make $100, but sometimes I make nothing too. Just depends what is in demand ( supply and demand, I suppose, lol ).

Straight outta compton

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