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FPSC Classic Models and Media / Teddybear - In making"

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Diego
18
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Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 6th Sep 2006 09:18
Hey everyone, I'm back to the forums and I just made a 5 min model of a teddybear. It is fully textured, but I'll post a download tomorrow because I got school...anyways here is a screenshot...maybe you can use it in a kids room or something. If you don't like the texture, I'll be making another later, this one took me like 1 min to do.

-Diego

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Diego
18
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Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 6th Sep 2006 09:22 Edited at: 6th Sep 2006 09:24
Here is a side pic without texture...

-Diego

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bdgbdg
18
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Joined: 30th Jul 2006
Location:
Posted: 6th Sep 2006 12:41
It's nice, will it be free?

I WANT TO SHOOT TEDDYBEARS, MUAHAHAHAHA.

Project FPS - started development.
Diego
18
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Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 6th Sep 2006 14:59
Yes,it will be free...

-Diego
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 6th Sep 2006 15:23
Looks like a lot of polys for a bear, maybe a little too many in fact. It looks cool though.
bdgbdg
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Posted: 6th Sep 2006 16:09
Yeah, I think it has too many polys, too. And as it's a small object, it should be really less poly.

Project FPS - started development.
Diego
18
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Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 6th Sep 2006 16:25 Edited at: 6th Sep 2006 16:25
How do I lower the polys? I gotta go to school later...

-Diego
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 6th Sep 2006 16:32
Model low poly
Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 6th Sep 2006 16:39
if you cant reduce them with a program, just weld some verts togather, that'll bring it down

nice teddy by the way


ak470000
18
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Joined: 17th Feb 2006
Location: United States
Posted: 6th Sep 2006 17:29
lol, that's really cute.
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Sep 2006 19:46
export it as a .x then use the .ximporter tools wich contain a slidebar that when moved to the left will reduce polys.

SUICID3
18
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Joined: 14th Apr 2006
Location: UK,England. where else.
Posted: 6th Sep 2006 22:13
Thats quit a good teddy (LOL)
Is ti going to be an object or an enemy.
If its an enemy Then LOL.
Thanks anyway.
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 6th Sep 2006 22:20
yes, a giant evil teddy bear thingy as an enemy would be quite "lol" wouldnt it.


The Day will come when humanity ends.
Cheesy Good
18
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Joined: 26th Aug 2006
Location: Under the rug
Posted: 6th Sep 2006 22:27
Oh how cute and cuddily lol. Good job so far. What u plan on using it for anyway?

Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 7th Sep 2006 00:35
lol, make it into a character and have it shoot rockets at you, rofl.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
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User Banned
Posted: 7th Sep 2006 08:09
to cute to make it cool follow these simple steps
1. make it have evil face and blood on it
2. give it a heavy machine gun or explosive a chain saw would be cool
3. make it an enemy lol

Silent Thunder
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Location: The Ship
Posted: 7th Sep 2006 23:54
Quote: "2. give it a heavy machine gun or explosive a chain saw would be cool
3. make it an enemy lol"


why have him do that when you can easily do it yourself?

anyhow nice model.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
Cut scenes
18
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Joined: 12th Jul 2006
Location: Never leave your back to a door...
Posted: 8th Sep 2006 00:17
nice abit high poly but nice
Diego
18
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Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 8th Sep 2006 02:27 Edited at: 8th Sep 2006 02:33
Sorry for this late reply (I fell asleep the whole day yesturday and couldn't go on the computer) I don't think of making it an enemy, because I'm not exp with fpsc. If you want me do change the texture, so he can have blood and an evil smile I'll do that later. I need to do my homework but I'll finish like in 20 min, so I can lower the polys and imported to fpsc...later...brb in 20 min...

-Diego
Silent Thunder
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Location: The Ship
Posted: 8th Sep 2006 03:13
i could easily make it a character entity for you if you wanted, (might be a bit harder if it's animated).

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
Diego
18
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Joined: 26th Feb 2006
Location: Indio, Califorina
Posted: 8th Sep 2006 11:11
Is this because of the high polys? (Look @ Screen)

-Diego

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Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 8th Sep 2006 20:14
doubt it, it might the model or the converter


The Day will come when humanity ends.

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