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3 Dimensional Chat / This might seem odd... but can I request a model of a sheep

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Nicholas Thompson
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Posted: 7th Sep 2006 02:13 Edited at: 8th Sep 2006 11:07
I'll be blunt - I'm not gonna offer "credit" in the game, or any of that stuff...

I'm trying to make 3D version of Settlers Of Catan (some of you may have played the board game, or maybe the PC version by Wishbone). Its a cool hexagonal-tile based game where you build roads on the lines between hexagons and houses/factories on the vertexes. Each tile is assigned a number between 2 and 12. You roll a pair of dice and depending on the sum of the roll, it "activates" a tile. If you have a building touching, say, tile 8 and that is rolled then on that turn you' get 1 wood, for example (or 2 if it was a factory). So there is strategy in knowing where to build. Only 1 person can occupy a space on the board. All builings must be linked by paths, which take resources to build (1 wood and 1 stone). Tiles can be temporarily disabled using the "knight" which a player can place if they roll a 7. This means that tile does not get activated until the knight is moved.

Anyway, thats the game in a nutshell. The screenshot included is one of the "Wood" Tile. The only reason I was capable of this myself is because I have TreeMagik (v3).


Therefore, there are other tiles I need...
1) Sheep
2) Stone
3) Brick
4) Hay
5) Desert (ie, a "null" tile which gets given no number... like wasteland?)

I have a fully UV mapped tile which I can provide to anyone who is willing to help.

I'd really appreciate this. I've never requested anything on here before and I've read the rules. If this seems to break any and needs to be locked, fair enough, however I always work on the basis "Dont ask, Dont get"

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RUCCUS
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Posted: 7th Sep 2006 02:17 Edited at: 7th Sep 2006 02:22
Ill start modelling them right now, I've been on a modelling spree lately so you can expect something to come out, not sure if itll be good or not. Is it alright if it's cartoonesk? Or does it have to look very real (Not that big a prob, just Im more of a cartoony modeller).

(Ill start when you get back to me on that question)

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Nicholas Thompson
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Posted: 7th Sep 2006 02:25
cartoony would be fantastic!!!!!

Thanks SO much!

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RUCCUS
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Posted: 7th Sep 2006 02:35 Edited at: 7th Sep 2006 02:36
Quick replies

Something like this?



Or this?



<EDIT>

And any poly limit?

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Nicholas Thompson
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Posted: 7th Sep 2006 02:54 Edited at: 7th Sep 2006 02:56
I like the second one!

Poly limit... Not too bothered really. The tree one is about 1000 and this brick one is about 75!!

Oh yeah - this is my brick one... Whaddya think?


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SpyDaniel
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Posted: 7th Sep 2006 03:06
Smooth the hill, Nic.

Acolyte Entertainment
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Posted: 7th Sep 2006 03:08
yeah

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The crazy
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Posted: 7th Sep 2006 03:35
Lol. The hill is just display. Who cares? (unless I'm mistaken that it's display)

RUCCUS
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Posted: 7th Sep 2006 05:03 Edited at: 7th Sep 2006 05:51
, I was hoping you'd choose the second, that top bit of the head is strange, anyways, Im starting now, should be done the model in 10-15 min. (Not including uv map + texture though)

Ok, here's the model so far;



Ok so far? I dont think I can texture / uv by tonight but tomorrow for sure, unless you want me to just give you the model and you can do the mapping yourself, each limb is a seperate objects, so the legs are one object, the eyes are one, the head is one, the body is one, and the tale is one. Easier to uv map this way IMO.

<EDIT>

Oh and the bricks are good, but why does that platform look different from the first one? (more hardish).

- RUC'

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Oddmind
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Posted: 7th Sep 2006 06:28
nice sheep

formerly KrazyJimmy

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Nicholas Thompson
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Posted: 7th Sep 2006 09:19
That sheep is fantastic! How on earth did you do it that quickly?!

The second shot looks different because its a rendered shot from gameSpace 1.6 compared to the first which is from DBP.

My UV mapping skills just about reach to those bricks So I'd appreciated any UVing you could do.

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RUCCUS
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Posted: 7th Sep 2006 14:05 Edited at: 7th Sep 2006 14:14
Heh, I developed my own little method for modeling cartoonish stuff, lets me get every vertex to align perfectly with the outline of the picture, works like a charm. Anyhoo, im going to school in about an hour, Ill start mapping it when I get home (or possibly if I happen to come home for lunch, Ill start then).

<EDIT>

As far as colouring goes, is this ok?



- RUC'

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Nicholas Thompson
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Posted: 7th Sep 2006 14:24
Fantastic! God I wish I was good at art...

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RUCCUS
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Posted: 7th Sep 2006 14:33
I didnt draw the sheep... I found it from google .

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RUCCUS
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Posted: 7th Sep 2006 14:56
Just in the mean time, here's a vertex coloured version (model in download), if you want to use it as a place holder or check the mesh to see if there's any problems (I dont think there are any).



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Nicholas Thompson
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Posted: 7th Sep 2006 15:19
Do you use Sketchup? I love the way you present the models you make. Its very professional!

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Nicholas Thompson
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Posted: 7th Sep 2006 22:26 Edited at: 7th Sep 2006 22:26
And this is it on a tile...


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RUCCUS
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Posted: 7th Sep 2006 22:35 Edited at: 7th Sep 2006 22:40
Nope, I use Wings 3D. The way you said that,

"and this is how it looks on a tile..."

makes me think you're not liking it too much. If you want any changes done or the model isnt turning out to be your thing thats alright . Anyways, Im going to uv map/texture it today, probably in the next hour or so, I can see how with just vertex colours the sheep looks a bit too metalic in comparison with the land there, but once it's textured I think it'll look a bit more fluffy.

P.S:

Is it ust me or does it look more like a lamb?

- RUC'

<EDIT>

I know the model is a bit "cartoony", but how do you want the texture? IMO Cartoony textures mean using simple colours/shapes, not much lighting effects/shading/blending either, which is fine, or do you think something a bit more real where you can see the fur (or wool, whatever its called...)?

Also, Im thinking of redoing the mouth area of the model to include an actual mouth slot, would let you give the sheep some cool expressions along with a tounge and some low poly eye lid models. Up to you.

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Nicholas Thompson
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Posted: 7th Sep 2006 22:59 Edited at: 7th Sep 2006 23:22
I actually really like the look - I think it fits quite well. I've done a little video of how it looks in-game with the others... Sorry for the low quality. In a bit of a hurry.

I'd be interested to see how it looks textured - cartoony is absolutely fine!

EDIT: It does kinda look like lamb - but thats fine with me.

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RUCCUS
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Posted: 8th Sep 2006 03:53
Sorry I havent finished yet, I got caught up in something else and then I was looking over a new method of uv mapping I didnt know about (im still new to it, I didnt know you could weld vertices, helps a lot), but Ive been working on the map for about 10 minutes now and its coming along nicely so far, I should be done soon. Sorry for the wait.

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RUCCUS
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Posted: 8th Sep 2006 05:56 Edited at: 8th Sep 2006 05:57
Ok, here it is;



In the rar theres;

- Model
- UV Map
- Texture 1 (shaven, skin is darker)
- Texture 2 (light shave, fur is more white/defined)

So sorry it took so long, usually when I UV Map, I seperate my object into all of its parts and UV map each on seperately, this time I tried doing it how you're "supposed" to, with one UV map/welding and stitching verts together, was a learning process. Anyways, hope its ok, the uv map isnt too bad I dont think, but we'll see. If you want any changes made just ask

Hope the game works out, do you still need those other models done?

- RUC'

<EDIT>

Woops, could've sworn I chose edit instead of new post...

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Nicholas Thompson
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Posted: 8th Sep 2006 11:11
That looks fantastic! I wont have a chance now try it till Sunday evening (I'm away for the weekend), but it looks absolutely perfect!

I've tried UV mapping and its not as easy as it looks. I use Ultimate Unwrap (the sucessor of Lithunwrap) and its pretty good.

I've done bricks and I'm quite please with them (although, they're just elongated cubes!). I tried to do the hay last night and it went horribly wrong. I tried a simple yellow grassy texture on a 2 sided plain but it didn't work well... That plus Photoshop wouldn't export transparencies correctly.

How would you do hay?

Desert is probably just gonna be the same as the grass tile, but I'll layer in sand instead of grass in the texture.

Thanks again for doing this!

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RUCCUS
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Posted: 8th Sep 2006 14:08
Isn't hay just a deformed box? If thats the case then you just throw on a box map if you want it done quickly, or if you want it to be a bit more efficient you'd select the top and bottom faces and planar them together, do the same for the left and right, and again for the front and back, giving you 3 sections to draw on instead of 6 (with the box map).

I dont think rocks would even require a UV map really, with random objects like that that dont need details like facial expressions or anything, just a solid colour, you could just wrap a 512x512 grey, "rocky" textured image around it and it'd look fine. Maybe add a crack or two.

Also for you're game, if you wanted to add a bit more realism and randmoness, you could place 10 rock objects ontop of your tile for the rock model in the game, and then, since the rocks are limbs, you could randomly hide maybe 5 of the limbs, making each rock tile look slightly different. Meh.


Anyways glad the model worked out, I needed some more practise as it was so we both got something out of it.

- RUC'

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Nicholas Thompson
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Posted: 14th Sep 2006 01:33 Edited at: 14th Sep 2006 01:33
Well this is what the game board looks like once put together - although I dont have "stone" yet. This is the game I'm basing this on and stone looks like a mountain... Hmmm... I might have to think about how to make that one...

Whaddaya think?

EDIT: see the view button...

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Nicholas Thompson
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Posted: 14th Sep 2006 01:43
And another shot, but closer... The reason the FPS is 75 in this one is because I was trying it in FSEX mode (FS Windowed went quite juddery for some reason)

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Crazy Ninja
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Posted: 14th Sep 2006 12:37
hey thats nice looking. looks a lot like settlers of catan.

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Nicholas Thompson
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Posted: 14th Sep 2006 13:03
Quote: "looks a lot like settlers of catan."

I'm glad you said that () because the very first post I put here said:
Quote: "I'm trying to make 3D version of Settlers Of Catan"


Hehe... Cheers!

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