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Geek Culture / GBA Development

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Necrum
21
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Joined: 31st Dec 2002
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Posted: 13th Apr 2003 07:47
For those of you who develop for the gameboy advance, can DarkBasic be used to program games for it?
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UberTuba
22
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Joined: 5th Oct 2002
Location: Brittania
Posted: 13th Apr 2003 20:27
no, but it can be adapted to develop for XBOX

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You never survive it.
lcfcfan
21
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 13th Apr 2003 22:04
how darkfluff?

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Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 14th Apr 2003 02:43
i've still not seen it in a working state but CxBx seems to be one of the most promising underground utilities/emulators for achieveing this.

and yes you could... but only in the way that you could use VisualC++ to program DarkBasic programs, creating an editor for the language that you'll really be using

GBA uses C/C++ with Assembly from what i can gather, so your best bet is to try a GBA developers forum and ask there what your next step could be.

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Danmatsuma
21
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Joined: 2nd Mar 2003
Location: Australia
Posted: 14th Apr 2003 09:00
Darkbasic pro to xbox sounds perfectly feasable, though I'd like to know about any succesful experiments with this

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Wayne
21
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Joined: 3rd Jan 2003
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Posted: 14th Apr 2003 09:04
You have to an SDK for the particular console.

A waste of my time,
I swear to god.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 14th Apr 2003 09:16
right now there arn't any sucessful experiements other than DirectX9 win32 exe's to xbe's
and right now they're not perfect.

but CxBx is really doing some good strides to make this seem more and more possible by the day

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Dr BOK
21
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Joined: 8th Feb 2003
Location: United Kingdom
Posted: 14th May 2003 19:33
Avatar test
Kangaroo2
22
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 14th May 2003 22:11
Gameboy and gba development is limited to C and C++ search in Google, there are plenty of sites dedicated to making and tesing games with emulators. Good luck getting them published tho

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Rob K
Retired Moderator
22
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 14th May 2003 22:28
There is actually a BASIC language development kit for the GBA. I cannot remember the name but I saw it on the Blitz forums a while back.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_101.zip
Kangaroo2
22
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 15th May 2003 00:45
Hmm weird! I'd be interested to see that Obviously the majority of DARKbasic code wouldn't work in it but it'd b fun to play with

Oh and btw when I said you wouldn't be published, I wasn't commenting on any1s programming skills, its just almost impossible to get Nintendo to approve and back a project, and third party cartridges are illegal unless blank or imported

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
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Dazzag
22
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Joined: 26th Aug 2002
Location: Cyprus
Posted: 15th May 2003 20:34
www.dragonbasic.com. Oh yes, another DB

It's pretty new, but it's looking promising.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Rob K
Retired Moderator
22
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 15th May 2003 20:37
that's the one

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
Kangaroo2
22
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 15th May 2003 23:13
Cool, thanks!

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
samjones@kangaroo2.com - http://www.kangaroo2.com - If the apocalypse comes, email me

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