Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Model Pack 3 (with out the update)

Author
Message
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 9th Sep 2006 02:22 Edited at: 9th Sep 2006 02:31
Some people may know this but this is how to install Model pack 3 without the update.

Make sure you back everything up before starting.

1:make a new folder on the desktop (name it what you want.)

2: Install the model pack 3 but when it say where to install to make sure you install it into the folder you just made not FPSC folder.To do this click the browse and point to the folder you just made.

3: Once the model pack has installed copy over the m3 folders in these folders to the same folder in fpsc, so you end up with a M3 in your entitybank folder and so on:

Entitybank
meshbank
segments
texturebank

4: Next copy over the m3 audiofolder and then go into the materials folder and copy all the files to the fpsc saying yes to replace any folders.

5: Now go into the script folder and go into destroy and copy these files to fpsc(the same as the script folder)

6: Do not copy over the laugaugebank folder or the FPSC-GAmes.exe.


Note : Make sure you copy the file over to the same folders they came from in fpsc or it will not work, make sure you dont just copy over the files folder over as this will stop fpsc from working.

This is only a workaround untill the update has been fixed.

Hope this will help some people out.
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 9th Sep 2006 03:08
Thank you!!
Gemstone Games
18
Years of Service
User Offline
Joined: 5th Jul 2006
Location:
Posted: 9th Sep 2006 09:09 Edited at: 9th Sep 2006 09:10
Do you have TGC's okay to do this?

Formerly JMC...
Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 9th Sep 2006 13:42
Quote: "Do you have TGC's okay to do this?
"


why would he need it? TGC already told people something similar here: http://forum.thegamecreators.com/?m=forum_view&t=88304&b=21

I don't want to see a FPSC Professional!
DJ Professor K
18
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 9th Sep 2006 15:34
You don't need to do that on a unpatched fpsc. Trust me.

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 9th Sep 2006 15:39 Edited at: 9th Sep 2006 15:40
TGC are aware of the problems the current updates are posing for users and the urgency for a fix.

They are working towards a new release which will be as soon as is practically possible at such time as stabilty is to the best of their knowledge - accessed to be credible.



"I am and forever will be your friend"
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 9th Sep 2006 16:36
@ Gemstone Games : I cant see why this would not be ok to do this as you not changing any of the pack just making it run with out updating to V1.01.

@ DJ Professor K : I have tried all methods to get this to work at full speed but on all my old projects it runs at very slow fps because the model pack 3 install's the update patch when it install's.

Aa uman has said TGC are working on a fix and if you like me and want to use your new model pack in your older projects this is just a workaround.

If any mods feel this is wrong then del or lock the post.
Walking Dead Productions
18
Years of Service
User Offline
Joined: 6th Apr 2006
Location: USA
Posted: 9th Sep 2006 18:27
I have tried using some models from model pack 3 with version 1.0, but when you build the game, some of the textures don't show up.

When there's
no more room in HELL
the dead will walk the EARTH
bdgbdg
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 9th Sep 2006 21:25
The ones that use the new materials that are now on V.1.01 or 1.02.

Project FPS - started development.
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 13th Sep 2006 14:10
@Walker dead productions :

Yeah some show up with no textures but this is simple to get round all you have to do is point the texture to the model in the fpi or right click the model in fpsc and pick the texture that way.


Here a picture with the pipes in v1 from my newest game im working on.

Attachments

Login to view attachments
KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Sep 2006 14:31
Pretty nice pipework; I like that light also.


Walking Dead Productions
18
Years of Service
User Offline
Joined: 6th Apr 2006
Location: USA
Posted: 15th Sep 2006 23:54 Edited at: 15th Sep 2006 23:54
One of the problems I was having was with the flourescent lights, namely "flour_light_box_lit" and "flour_light_box_unlit." They would work fine in Test Game, but once I built the game, they would have no textures. I'll try adding the texture path in the fpi later and see if it works.

When there's
no more room in HELL
the dead will walk the EARTH
bdgbdg
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 16th Sep 2006 00:01
Install the latest patch (1.03 RC1) and see if the problem still exists.

Project FPS - 71%

Login to post a reply

Server time is: 2024-11-25 12:20:30
Your offset time is: 2024-11-25 12:20:30