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3 Dimensional Chat / U.S. Army Humvee WIP

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Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 9th Sep 2006 04:43
Hey, I'm trying to make a humvee with CS4 for a possible side project I'm considering starting, and wanted to see what you thought of the progress so far. Remember it's still a WIP, the blue textures are plaplaceholders . I'm not really a modeller, so it may not be the best ...Tell me what you think, even if it's bad .

Here's the first shot of an overall view of it.


Looking into the vehicle


And sitting in the drivers seat


Pirates of Port Royale
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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Sep 2006 04:59
ahh the physics auto component would bring that to life.
I like the wip so far, are you going to chamfer some edges outside of the cabin closer to completion?

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 9th Sep 2006 05:07
Quote: "the physics auto component would bring that to life."

erm...what's that .

Quote: "I like the wip so far, are you going to chamfer some edges outside of the cabin closer to completion?"

Thanks . Well I'm not exactly sure what chamfer means, but if you mean add more detail and grooves into the humvee then yes .

Pirates of Port Royale
Live the life of a pirate.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Sep 2006 05:16
When I was given the opportunity to write some demos for the physics expansion pack there was an automobile series of functions that managed all the car rigging etc.. so the wheels appeared to have suspension etc..


by chamfer I mean sub dividing the sharper edges cross the top of the cabin.

this gives it a little more realism and makes it more pleasing to the eye.

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 9th Sep 2006 05:20
Quote: "When I was given the opportunity to write some demos for the physics expansion pack there was an automobile series of functions that managed all the car rigging etc.. so the wheels appeared to have suspension etc.."

Oh, I see, yeah, I'm kind of worried about that actually, because I have no experience in limbs, I have no idea how to make the wheel turn and the wheels turn and the wheels rotate without making an entirely new model .

Quote: "
by chamfer I mean sub dividing the sharper edges cross the top of the cabin.

this gives it a little more realism and makes it more pleasing to the eye."

oh, yes, I'm planning on doing that .

Pirates of Port Royale
Live the life of a pirate.
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Sep 2006 05:29
Your 3d package will have a method to manage multiple parts or "limbs" already.

If you name your limbs with a structure eg: FrontLeft,FrontRight blah,
DB can (with a loop) print out all the limb names and numbers.

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 9th Sep 2006 05:32
Quote: "Your 3d package will have a method to manage multiple parts or "limbs" already.

If you name your limbs with a structure eg: FrontLeft,FrontRight blah,
DB can (with a loop) print out all the limb names and numbers."

So CS4 can export/manage limbs already? How would I do that?

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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Sep 2006 06:09 Edited at: 10th Sep 2006 05:01
I dont know CS4 well enough but most packages have limb support.
when you save to x look for ascii x if you can and open it up in a text file editor
you will see the x structure grouped by parenthesis and limb data etc.

This is the test I always do with 3d packages when testing for DB
Make a Cube 10 x 10 and make a cube 5x5 and make a cube 1x1
Place them on top of each other and assign the bottom as the Parent object and then the others in suit.
This shows limb capabilities in your package across to DB as well as a form to the scale between them.
Breaking it down to this level can reveal how the package works with your game dev language.

Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 9th Sep 2006 15:26 Edited at: 9th Sep 2006 15:28
You made a Humvee in Cshop?

Why not actually learn to use a real 3d modeller and not a level editor? I've been doing wacky things and shapes in Cshop and 3DWS since they came out, but I never post them up on the forum as a serious WIP.

Get your skills straight dude. This isn't what the program was intended for.

DB newbie
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Location: um..... i dont remember.
Posted: 9th Sep 2006 17:24
wow i think thats pretty good for a car model in cs4...






woot im back dbnewbie is back

<img src="http://www.boomspeed.com/egraphics/75as4.gif" border="0" title="Adopt_one_today_from_pickle-green.com/egraphics!">
RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 9th Sep 2006 18:52
Models looking good but like indi said, it needs a few chamfers to stop it's "blocky" ness. Goodwork.


Quote: "woot im back dbnewbie is back"


Great...and it appears you're maturity level is back as well.

Your signature has been erased by a mod because it's larger than 600x120...
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 9th Sep 2006 19:06
Quote: "You made a Humvee in Cshop?

Why not actually learn to use a real 3d modeller and not a level editor? I've been doing wacky things and shapes in Cshop and 3DWS since they came out, but I never post them up on the forum as a serious WIP.

Get your skills straight dude. This isn't what the program was intended for. "

Because I don't want to spend the money buying a decent modeller . I usually make buildings using CS4, but since it's capable of making other things, why not do that to? So what if it's not what it was intended for, IMO it can make decent objects, so why not use it to do that too? Like I said, I'm not a great modeler, so, yes, I need to work on my modeling skills, I don't disagree. I just wanted feedback for the progress so far...I didn't know a 3D WIP is like a program WIP where you should post only serious, good stuff .

@DB Newbie: thanks .

@RUCCUS: Yeah, I do plan on finishing it out with some more details, like indi suggested .

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Megaton Cat
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Location: Toronto, Canada
Posted: 10th Sep 2006 00:13 Edited at: 10th Sep 2006 00:13
Quote: "Because I don't want to spend the money buying a decent modeller"


As opposed to using one of the several free and good modelling tools out there?

Quote: "but since it's capable of making other things, why not do that to?"


Only one problem - it's not!

Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 10th Sep 2006 01:22
Quote: "As opposed to using one of the several free and good modelling tools out there? "

I didn't know there were any decent free ones...like what?

Quote: ""but since it's capable of making other things, why not do that to?"

Only one problem - it's not! "

yes it is, maybe not as well as other modeling programs, but it IS capable.

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Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 10th Sep 2006 02:03
Hey Gil, looks good, it is differant to see something other than a map in CS. Megaton is right, there are decent freebies out there, not feature packed, but capable of doing more than CShop will for that type of modelling, Wings 3D appears to be people favourite for modelling, Lithunwrap for UVMapping, a 2D app for texture and if you're able to get you're head around it, Blender for animation and rendering, or if you can spare $20, Milkshape for animation. Those seem to be the popular choices among our honest and poor members.

Megaton Cat
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Location: Toronto, Canada
Posted: 10th Sep 2006 02:42
Milkshape is probably the best option. And there's really no excuse about the price. Honestly, it's $20.

fik
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Joined: 28th Sep 2004
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Posted: 10th Sep 2006 03:04
Has anyone actually registered milkshape as it is always quoted as $20 when it has atually been $25 or E25 ( which is a terrible exchange rate ) for ages. Only $5 dollars but...
indi
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 10th Sep 2006 05:03
I bought milkshape, its well worth the money invested for the price and Mete is just ubeh cool with support like Lee.

Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 10th Sep 2006 05:05
Milkshape is teh banging. You can do anything 3D Modelling related in it. All in one program. Go ahead, name anything. I'll say yes.


Crazy Ninja
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 10th Sep 2006 09:22 Edited at: 10th Sep 2006 09:23
@Xenocythe
Is there a "make dragon" button in it? haha lol just kidding.

edit: Gil, i use wings 3d most of the time i've modelled and its pretty good. If you can learn blender that is also a very powerful free tool.

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