First of all, this has nothing to do with the new upgrades to FPSC.
When I create my own models for FPSC and get them into the editor, I cant use physics with them because they can not be seen ingame, so they have to be set to static, always!
So I am wondering if FPSC acts funny with certain types of mesh. I use editable poly for my scenary objects, but editable mesh for my characters (because they become distorted with poly).
Would it be the fact that my objects are editable poly that I can not see them in game, while they are dynamic?
(I can see them fine while they are static)
Zhestkov