Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Black lines are they possible?

Author
Message
aprilfan
23
Years of Service
User Offline
Joined: 3rd Oct 2002
Location: Hell
Posted: 13th Apr 2003 21:50
Can Dbpro do toon shading like in Dark Cloud with the black lines? I don't want the crap shading you find in zelda that looks like solid color textured objects. so is it possible?
We could have handled that better.
Oliver
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location: Switzerland
Posted: 13th Apr 2003 22:56
To create the black lines I think you have to do them in your 3d modeling program, by copying the object, making it slightly bigger, colouring it in black, and inverting the faces. Then just add cartoon shading.
aprilfan
23
Years of Service
User Offline
Joined: 3rd Oct 2002
Location: Hell
Posted: 13th Apr 2003 23:01
hmmm...Thats a good idea a really good idea! I'm going to try it! Thanx oliver!

We could have handled that better.
rapscaLLion
23
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Canada
Posted: 13th Apr 2003 23:38
Hahaha... "tha crap shading in Zelda"

Zelda's toon shading is amazing, you might not have actually played the game, but it's awsome, especially the lighting. Everything looks like a real cartoon. Everyone just assumes it'a crappy game for kids though If you look at real toons, you see that not all of them have huge black lines all over, and most of them are flat colors... if you hadn't noticed that's mainly what toon shading is...

If you want the black lines, it's a fairly simple effect to achieve, however it doubles your poly count

You have to load two models, place them at the same position, invert one, color it black and you've got your simple outline. If you want thick and thin lines, you have to play with the verticies in a modelling proggy, but it's all entirely possible... for outlines anyway.

Good luck in your ventures

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
andrew11
23
Years of Service
User Offline
Joined: 23rd Feb 2003
Location: United States
Posted: 14th Apr 2003 06:18 Edited at: 14th Apr 2003 06:21
What rapscaLLion said:



Just change around object, limb numbers, etc. The "-101" is the size of the black line; the smaller the number than -100, the bigger the line.

All programmers are playwrights and all computers are lousy actors." -Anon.
<--- Uh... Um... Oh I forgot
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 14th Apr 2003 07:49
milkshape has a feature for this here also


http://www.planetquake.com/gg/tutorial/toon/

darkCorridor
23
Years of Service
User Offline
Joined: 27th Jan 2003
Location:
Posted: 14th Apr 2003 12:41
In Cinema 4d anyway i no thers loads of tutorials on cartoon shading...

[br]mikey
rapscaLLion
23
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Canada
Posted: 14th Apr 2003 23:43
but thats all for pre-rendered stuff.

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Oliver
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location: Switzerland
Posted: 15th Apr 2003 14:48
I made a quick example of toon shading.
You can download it from:
http://www.freewebs.com/dbpro/cartoon shading.zip
Its about 1MB.

Login to post a reply

Server time is: 2026-07-11 06:07:14
Your offset time is: 2026-07-11 06:07:14