Hahaha... "tha crap shading in Zelda"
Zelda's toon shading is amazing, you might not have actually played the game, but it's awsome, especially the lighting. Everything looks like a real cartoon. Everyone just assumes it'a crappy game for kids though

If you look at real toons, you see that not all of them have huge black lines all over, and most of them are flat colors... if you hadn't noticed that's mainly what toon shading is...
If you want the black lines, it's a fairly simple effect to achieve, however it doubles your poly count
You have to load two models, place them at the same position, invert one, color it black and you've got your simple outline. If you want thick and thin lines, you have to play with the verticies in a modelling proggy, but it's all entirely possible... for outlines anyway.
Good luck in your ventures
Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors