Damokles, you are right, there is no difference for the equations, it should be easy to modify it for the 3d
Cubist, I'm sorry, I forgot to ask my teacher, but I think I know how to do that in 3d. you should do that :
x = cos(angley) * cos(angleGround) * speed * time
z = sin(angley) * cos(angleGround) * speed * time
y = (speed * sin(angleGround) * time) - (4.905 * (time^2))
I think that it will work, but I don't teach physics, I'm only a student, so there might be an error
Bu$herie
How many civilians is he going to kill ? he's going to burn in hell, and I hope that his pain will make him inderstand !