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FPSC Classic Product Chat / tempo of footsteps ?

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Doggy
18
Years of Service
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Joined: 9th Dec 2005
Location:
Posted: 11th Sep 2006 11:55
So, I've been playing with FPSC for some time now and I'm finally getting the hang of things.

But there's one thing that's been bothering me: the footsteps! No, I don't mean the sound files themself, but the tempo of how often they're played when player moves. Especially when player starts to run the tempo sounds bit too fast.
I've tried checking some .fpi -files, but I didn't find anything that could change the thing. Any suggestions what to do? I have similiar problem with rate of fire (of player's equiped weapons), but I saw another thread about it...
bond1
19
Years of Service
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Joined: 27th Oct 2005
Location:
Posted: 11th Sep 2006 15:34
I'm pretty sure the tempo is tied to the sound file used for the footstep. Just add some addtional silence to the end of the wav file. That way the sound loop will be longer, and hence be "slower".

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Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 15th Sep 2006 21:25
Bumbing my own thread, really looking for other ways.
Of course I could edit the sound files by adding a few moments of silence to the end, but the problem would still remain.

Reason I'm trying to edit the "tempo" of footsteps is that they simply play too often, especially if you increase player's movement speed. For speed 100 and below the sound may be ok and can be covered with edited sound files, but try changing it to something like 200 (which is pretty much equal to basic "hold [SHIFT]"-running speed), they really play way too rapidly, making it sound a bit comical.
Kinda conserning the same problem, is there a way to edit the [SHIFT]-running speed?

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