In my current project, I have lots of weapons which are just physics objects, but should these bullets hit something, I want them to dissapear and possibly leave some sort of a effect behind, while this is possible with the current collision commands, it's very wastefull, cause I have to check through every single collision that has occoured and check if my desired objects are inside there, now if I had a scene with hundreds of objects all colliding, then scanning through the collision list would take a few ms`s which is a total waste imo, why woulden't we just have a simple 'Phy Hit(a,b)'
Hallowed are the ori.
