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Dark Physics & Dark A.I. & Dark Dynamix / [DP] Cancel the physics, but it still has physics. :/

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Uncle Sam
18
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 12th Sep 2006 04:57 Edited at: 12th Sep 2006 04:57
What I mean is, say you have a puzzlr piece, when you click it, it becomes movable. I was able to do this, but when I click to place it, whatever physics were applied to it before kick in,and it goes flying, unless it was already standing still. I don't want to kill the physics completely, because I need it to collide while I move it. Any ideas?

This is what I did to stop the physics of the piece while I move it, but sill allow collision with other pieces:




Thanks in advance.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
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bosskeith
18
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Joined: 5th Dec 2005
Location:
Posted: 12th Sep 2006 16:43
this is by no means a solution ...just trying to help the thinking process....
make it a kinematic object?

Uncle Sam
18
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 13th Sep 2006 06:53
Um, seems like a good solution to me. Jsut please tell me, is there a way to cancel the force on an object?

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 13th Sep 2006 07:01
try adding this to your code.



Dark Physics makes any hot drink go cold.
Uncle Sam
18
Years of Service
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 13th Sep 2006 08:24
Will try, thanks.

Uncle Sam
Nvidia Geforce 7600 GS 256MB PCIEx, 2.66 GHZ Pentium 4 proccessor, 768MB RAM
Need particles? Click here!

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