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Farooqaaa
18
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Joined: 26th Jun 2006
Location: Universe
Posted: 13th Sep 2006 20:57
Hey all,

I am just wondering, that is there a game made it DBP that got sold? Or people are making DBP games for fun? And is this possible to make a game that will get sold?

Thanks

[href]www.dbasicpro.com[/href] - The Dark Basic Pro Forum
Soroki
19
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Joined: 26th Jan 2006
Location: United States
Posted: 13th Sep 2006 21:01
I can answer one of those questions. It is possible to make a game that will get sold, but it will have to be a very very good game. I don't think it would sell otherwise. However, there are a few games that have sold. Check out Firewall on the DB showcase, it is a very nice RTS. I'm not sure how many copies were sold, but I bet there were some buyers.

Downfall:Arena by A Squared Software is currently in development. Features full online or AI multiplayer maps, with 35 online maps and 15 AI maps. Demo release date will be somtime in October.
Farooqaaa
18
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Joined: 26th Jun 2006
Location: Universe
Posted: 13th Sep 2006 21:06 Edited at: 13th Sep 2006 21:06
However, there are a few games that have sold. Check out Firewall on the DB showcase, it is a very nice RTS. I'm not sure how many copies were sold, but I bet there were some buyers
----------------------------------


Hmm, that means, a game that will be too good can get sold .

[href]www.dbasicpro.com[/href] - The Dark Basic Pro Forum
RUCCUS
20
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Joined: 11th Dec 2004
Location: Canada
Posted: 14th Sep 2006 00:10
The important thing to realize is DBP, like many other standalone exectuable creators, can create any game. It all comes down to your experience, and the amount of time and effort you put into it. Technically, you could make Halo 2, you could make Runescape/Oblivion/Insert big mmorpg game here, you could make GTA, etc. All of that is possible yes, but being realistic, unless you have a well developed team that's strong in all areas (modelling, general programming, multiplayer, 2d graphic design, shader design, project manager, game designer, etc), devoted to completeing the game as their first priority (which means theyll probably need pay), that are willing to work long hours into the night for 1 year or more on the project until it's complete, the chances of you actually making a block buster game are very slim. Its just a fact, no matter how many time you say "im going to be the one that makes the best game by myself", it wont happen.

Your signature has been erased by a mod because it's larger than 600x120...
Crazy andy
20
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Joined: 13th Oct 2004
Location: lost
Posted: 14th Sep 2006 02:17
DBP can indeed create any game, given time and effect. Making money from your creation, sadly, is another matter. The computer game industry is a hard place and many small to mid size teams struggle to make money sometimes.

So why make your own Games. Simple, do it for the love of it.

Making your own game, allow you the following:-
You can make the game you always wanted to play!
you can make the game you and your mates want to play!
You can try new ideas out!

This is just the tip of the iceburg, im sure you yourself can think of many more!

To try this, I've got to be nuts!!!
Geddon00
19
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Joined: 9th Nov 2005
Location: USA
Posted: 14th Sep 2006 02:21
Am I wrong or was FPS Creator made with darkbasic?

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Agent Dink
21
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Joined: 30th Mar 2004
Location:
Posted: 14th Sep 2006 02:36
It was indeed.

Sometimes the only way over a wall is to pile up enough bodies to climb over - Dave W.
coolgames
19
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Joined: 26th Sep 2005
Location: Oregon, USA
Posted: 14th Sep 2006 02:54
It was made in darkbasic pro

SageTech
20
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Joined: 3rd Dec 2004
Location: Orlando, Florida
Posted: 14th Sep 2006 06:03
Geisha House, made by Cash Curtis(a programming god incarnate ) is on its way to being sold. Hes already got a publishing deal, and Id say its well on the well to being a well publicised game. You can check it out here:

http://forum.thegamecreators.com/?m=forum_view&t=77033&b=8

Cheers, good luck, and dont make an MMORPG!

Back by unpopular demand!
Battle Legacy has gone MMORPG! Nah, Im just kidding. But seriously, check the WIP

Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 14th Sep 2006 11:27
Star Wraith makes enough money for the author to keep making sequels - but consider 3D Mahjongg, sold on this site along with the SW series.

There's quite a few Asian developers who do well with publishing too, they're always featured in newsletters (always on the cover too) - so take a look back, they look great.

The driving licence theory project made/makes TGC a lot of money, and the new title of that ilk (Teaching You Touch Typing) should be out soon.

Digital Awakening (Dead Glory to his mates) made a commercial game some time ago, back in the black days of real DBPro bugs, not like these piddly little niggles we complain about these days .

There's also paid advertising, maybe get companies to sponsor your game - with a decent following an online company might be happy to throw some money your way, they can brag about this game that features them, get the advertising - and really a small amount to them is a damn considerable amount to us. There's nothing surprising about a company spending thousands on an advert - if you can get 100,000 people to sit and have to look at a company's logo (or whatever), then that's a valuable selling point. People tend not to mind advertising as long as it's purely visual, like Trackmania Nations, completely free, a really good game, and full of add's for pepsi and suchlike.

Basically if you can make something that people want to buy then you'll sell it to them - more and more independant developers are making money, if you can get behind a good product and market it accordingly you could make some decent cash. I'm not talking enough to afford you quiting your day job, but certainly enough to keep your hardware and software upto scratch, people are more likely to give you money if they know it's contributing to something beneficial.

''Stick that in your text and scroll it!.''
Mr Kohlenstoff
18
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Joined: 7th Jun 2006
Location: Germany
Posted: 14th Sep 2006 16:40
I guess, the safest way to earn money by programming is creating good tools. Games are mostly linked with very much work, and there's really a lot of concurence, also as freeware.

Visit the DBPro - Speed up your game-Thread. http://forum.thegamecreators.com/?m=forum_view&t=88661&b=1

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