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3 Dimensional Chat / MoWL's Crit/Comment Corner

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MoWL
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Posted: 14th Sep 2006 16:10
well here we go, my first model eva
crits/commentplease

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Seppuku Arts
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Posted: 14th Sep 2006 22:19
Its crap...

Just joshing, I'm in a silly mood, its cool, I recognise it as an Ak 47, with my knowledge of guns, it shows you've done well, especially for a first model. I could probaly pick at the errors, but as your firsties, I'm sure you're getting to grips, like I am with XSI, so I would understand how you feel

Oddmind
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Posted: 15th Sep 2006 03:19
pretty good. Only thing is that its a bit shiny, and the ttexture needs alot more versatility. At first glance an AKS-74u is indeed 2 colors and tones. On closer inspection it portrays alot more.

Observation is key.

formerly KrazyJimmy

Prayers for rain...
Insanity Complex
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Posted: 15th Sep 2006 03:21
oooh, shiny, me like shiny... it's not bad at all


Problems? Yes I used to have those...until I went insane.
MoWL
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Posted: 15th Sep 2006 19:07
well shiny... im in blender so could u help make it less shiny? is it the lighting or is ther a 'shiny' type bar somwher

and seppuku id like u to pik at the errors dude... pik away

im almost done with my next model

Peace
indi
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Posted: 16th Sep 2006 06:25
The Specular value should drop the shiny down.

greenlig
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Posted: 16th Sep 2006 11:02
yeah turn specular and hard to 0 in the material tab.

Looks good!

Blender3D - GIMP - WINXP - DBPro
MoWL
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Posted: 16th Sep 2006 12:31
Thanx for that indi and greenlig, wil do as soon as i can.
At the moment im not at home, when i am ill repost the pick with less shiny-ness and post my new model. watch out

Peace
MoWL
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Posted: 16th Sep 2006 19:06 Edited at: 16th Sep 2006 19:06
Are u sure i shud make it 0 its gna look abit fake then.
anyways i did and heres wat it looks like. ill post my newest model in the next post, after i de-shiny it

Peace

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Seppuku Arts
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Posted: 16th Sep 2006 19:11
Okies, there isn't really much wrong, as said one problem is solved by turning down the specular, also, because of the specular, it shows some of the normals look a bit funny with show the specular moves, but with low poly models, you do expect that a lot, fine tuning the vertices fixes it...or a good texture hides it as long as you have no specular. As for the rest its done pretty well, any other crit I'd have to know stuff about guns But I doubt there would be much more. If you post a wireframe shot that would be great.

MoWL
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Posted: 16th Sep 2006 19:11 Edited at: 16th Sep 2006 23:32
YAY!!! MY MESSAGES ARE COMING INSTANTLY IM SO HAPPY!!!
anyways, heres my next one the Glock 17 (G-17) i play syphon filter dark mirror and saw this gun, and i like it so i made one, i kinda like this model and i think im getting better with texturing, this time i used pictures.

Peace

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MoWL
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Posted: 16th Sep 2006 19:18 Edited at: 16th Sep 2006 19:43
Heres the "wireframe" something i wasnt so sure of is if it really is... isnt wireframe spose to show ALL the edges

EDIT: oh yea i need an idea for my next model

EDIT: any1 wana comment/crit on my 2nd model...

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MoWL
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Posted: 16th Sep 2006 22:05
Somebody plzzzzz reply
indi
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Posted: 17th Sep 2006 09:18
in most programs look for show backfaces to show all vertices and polygon edges.

Crazy Ninja
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Posted: 17th Sep 2006 10:15
I like the texture on the glock MoWL.

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Seppuku Arts
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Posted: 17th Sep 2006 12:05
Your second gun looks good. In your wireframe, I notice massive N-gons. (Ngons are polygons with more than 4 edges) Although they exist to make things easier, however making a 3D model with ngons isn't a good method for practice.

MoWL
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Posted: 17th Sep 2006 12:19
@Seppuku Arts
So a N-gon is a face with more then 4 edges? So wats the best amount of edges? I've posted my 2nd model's wireframe just for u to see if anything's rong, i think its kinda messy but yeah.
Thanx Seppuku once again

@Crazy Ninja
Thanx man i needed that

@All
So what should i make for my third model

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Seppuku Arts
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Posted: 17th Sep 2006 14:37
Generally you use a 4 sided polygon (Quads) Ngons and tris (3 sided of course ) are sort of hit and miss, they can help you, but then they make things difficult. For good practice and well making a model in general, I would try to use quads as much as you possibly can, but sometimes it is inevitable. (Like my current WIP has Ngons here and there) Although in places it is easier to use ngons rather than quads, you will find N gons have their limitations in a lot of cases.

As for next. I'd try something a little more complex, you've done guns, perhaps a game controller, an MP3 player, a computer, any little gadget if you like.

MoWL
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Posted: 17th Sep 2006 15:53
Kewl thanx man, wil do!
MoWL
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Posted: 18th Sep 2006 19:46
Well im finishd my 3rd one, i chose a Sony PSP. Watcha think
lol i was exxperimenting with some other things too hehe

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Seppuku Arts
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Posted: 18th Sep 2006 22:17
Very good mate, nice choice for moving on too, I'd say keep it up

MoWL
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Posted: 19th Sep 2006 15:41 Edited at: 19th Sep 2006 16:47
Im honourd to hear something like that from someone of your calibour!!! u feel me? hehe im gna try a head next, not textured just yet, but maybe with some of yourguyz help i can get it done.

BTW, cant other people post here too Seppuku is the only guy

UPDATE: my first attempt at a head failed miserably... lets try again
Seppuku Arts
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Posted: 19th Sep 2006 18:04
Cheers, but its all in practice and visualisation, a good bit of work is someone who does what they're trying and does it well, I think your PSP was quite accurate, which you don't seem much in newbies, hence my comments.

Normally you will find good support from 3D chat, advice and comments, but at the moment 3D chat is a bit dead, we must be missing a party or something or weren't invited

MoWL
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Posted: 19th Sep 2006 18:17
lol thanx agen, well u got any advice/tutorials on modeling heads/body's, cauz wenever i go near them i get really ... bad models
Seppuku Arts
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Posted: 19th Sep 2006 20:12
If you click on my sig, it links you to my tutorial set, it has an unfinished head modelling tutorial (Unfinished because my comp screwed up half way through) But I am start a new set of tutorials, this time in nice pdf's.

My advice would be use front and side referance images, they always looks so much better that way, you can customise your model, it doesn't have to be the same as the ref, but the ref is good for guidlines and anatomy. Also, if you're going for the low detail look, never ever smooth/subdivide, I find it gives an ugly results, try more manual methods of rounding things off. Also the 'knife tool' is your best friend...Heck, all of the tools explained in my 'All round 3D tutorial 1' are pretty much good friends, although one tool is missing from there and thats face extrusion.

Also, generally there are two types of methods in character modelling (but there are more), I prefer the more 'poly method', but the fastest is box modelling, however I am not a fan of box modelling unless I need it. Of course in time you will experiment with stuff and pick your own method to use.

MoWL
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Posted: 21st Sep 2006 19:19
Well iv lookd at many tutorials as i said earlier. and i see how u model urs, but how are you suposed to know howmuch vertices the each eye wil b. u understand what im trying to say?
Seppuku Arts
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Posted: 21st Sep 2006 23:45
Well you can join vertices as you go along. You never know really how many there will be, just do, thats what I say, if theres a mistake somewhere, best to learn from it.

MoWL
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Posted: 22nd Sep 2006 13:04
thanx man, ill be posting my first head soon.
MoWL
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Posted: 27th Sep 2006 12:41
ok i dont usually like to do this but... i give up, ill try a head another time maybe i should do somthing else for now
Seppuku Arts
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Posted: 27th Sep 2006 18:49
No need to feel like that mate, we all have a time when we feel 3D modelling is too much, or learning is too slow, when you overcome that, you don't regret it, I mean I had a really slow moment that annoyed me, because I saw what I potentially could do, but just couldn't do it.

MoWL
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Posted: 28th Sep 2006 11:58 Edited at: 28th Sep 2006 13:07
yeah thanks man, so what method do you use for head moddelling cauz i aint giving up m8

EDIT: YES!!! MY FIRST HEAD IS COMPLETE!!! BWAHAHAHAHAHAH lol well its like my 3rd atempt, but its the first normal looking one. watcha think it has no ears cauz they hard to make but ...

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Crazy Ninja
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Posted: 28th Sep 2006 14:36
Nice! I really haven't done any human modelling, but that looks great for your first head. I know i would be pleased if i had done that.

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MoWL
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Posted: 28th Sep 2006 18:43
Thanx m8 i am kinda pleased! now i think im gna go for a low poly body... yeah!
MoWL
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Posted: 9th Oct 2006 18:12
Bwahaha yes, i have not died, it is I and I is back . Went on holiday and now im back, back with my latest model... I kinda like it

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MoWL
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Posted: 10th Oct 2006 18:51
ANYONE wana crit/comment on my first car... *sigh*... not even Seppuku this time... NO ONE!!!
greenlig
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Posted: 11th Oct 2006 01:12
Hey MoWL, dont get discouraged or triple postish just because there arent many replies.

I like your face model. For a first attempt its great!! go to www.blenderartist.org/forums and do a search for face modelling tutorials and there are a heap of good ones there that are blender specific.

With the wireframe rendering, theres a litte button called "wire" in the materials tab under the data block. Click on that, and it will render the wire only, but shaded. if you then click on 'shadeless' it wont recieve shading. play round with those buttons to achieve the desired effect!!

regards,
Greenlig

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Seppuku Arts
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Posted: 11th Oct 2006 15:12
Quote: "not even Seppuku this time... NO ONE!!!"


Like Greenlig said don't be discouraged, this part of the forum is getting more empty by the day, as for me, I would have made a comment, but my internet has been dead for the past few weeks.

I like your car, you seem to be progressing nicely, with the amount of cars I see people starting in places, gives me more reason to finish my lotus tutorial. I recommend when modelling cars (unless your doing it for classic low poly purposes)is to model each segment separately, as with a real car they are just segments formed together, so the bonnet and the body would be 2 completely differant objects.

MoWL
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Posted: 11th Oct 2006 18:30
thanx greenlig for that i really didnt know how to do it

And thanx seppuku, my internet was giving problems too , hope u finish that lotus tutorial quick
Seppuku Arts
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Posted: 11th Oct 2006 18:50
Quote: "hope u finish that lotus tutorial quick"

I do to, but I have higher priorities right now.

greenlig
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Posted: 12th Oct 2006 01:41
Yeah. Today is a bleeding public holiday and I haveto work. Jolly deadlines.

MoWL...got anymore pix we can have a gander at??

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MoWL
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Posted: 12th Oct 2006 14:45
ummm not really... exams at the moment not much modelling for me but ill try some time.

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