Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / DP: Vehicle problems when wheel and car is seperated....

Author
Message
Space Fractal
20
Years of Service
User Offline
Joined: 5th Apr 2004
Location: Denmark
Posted: 14th Sep 2006 18:32
I have seen the whole vehicle need to add as thier own file, when the inclueded Vehicle commands would work.

The trouble I have is Im using DELED to create all object. This app seen not support seperated libs. So I need to sepereate cabinet and wheel into the own file.

But I have trouble to get it to work in Dark Phycics, and even got them limbed with DP own commands.

How do I do that?

Both Cabinet and Wheels is now centered on all axis, but should I also center it with Y axis as well. I guess it would look awful when the car flips.

All files is included with the zip file.

____

Im tried a another method as well:

I have even tryied to use rigied body instead (and then manually control the car) to attach on the manually way, but again I did never got this to work. The source is now gone, since I gave up with this method.

To get this to work I guess I need to add 3 boxes like these:

w w
|-|
w w

w is for whell (wich should attach | and | should attach - with a revolute joint, or so on that style), and then attach the body into these boxes and drive it manually. I would like to retry on a another day, and then post the problem.

Best Regaards
Space Fractal

http://www.PlayITgame.org

Attachments

Login to view attachments
Space Fractal
20
Years of Service
User Offline
Joined: 5th Apr 2004
Location: Denmark
Posted: 25th Sep 2006 20:45
bumb.

All Im trying is attach the seperated wheel into the model. This is only the way I can see is possble when using Deled as graphics editor.

I guess I should play with add libs commands, or do I take fool?

The sourcecode was in the zip file, alone with both model (a car and a wheel).



http://www.PlayITgame.org
NeX the Fairly Fast Ferret
19
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 25th Sep 2006 21:42
Glue object to limb is definitely NOT the command you're after. I know that and I don't even have Dark Physics.


Since the other one was scaring you guys so much...
Space Fractal
20
Years of Service
User Offline
Joined: 5th Apr 2004
Location: Denmark
Posted: 26th Sep 2006 16:23 Edited at: 26th Sep 2006 16:24
This one seen not a DP issue, but I canĀ“t simply get "Add Limb" command to work? What doing I wrong?



I have no glue what Im doing now? I have even tried to use mesh number 1 and 2, but nothing of them worked.

I just allways get a "You Must Link Limbs in chain sequence at line XXX" message when it hit "Add Libs".

http://www.PlayITgame.org
HowDo
21
Years of Service
User Offline
Joined: 28th Nov 2002
Location: United Kingdom
Posted: 27th Sep 2006 06:43
In the code what nunber does newcar.id start at and what the count of i when it crashes.

Dark Physics makes any hot drink go cold.
Space Fractal
20
Years of Service
User Offline
Joined: 5th Apr 2004
Location: Denmark
Posted: 1st Oct 2006 04:09 Edited at: 1st Oct 2006 04:11
add limb works now. It just a stupid bug, since deled dbo exported object had create more than one limb allready (hence the message).

But Dark Phyics/my code seen to have comple of some bugs now:

- wheels is to small (even I use the origianl size)
- drive direct is wrong (it drive the car sideleans, look funny)
- reverse steering (can see it on debugger, turning only here)
- wheel rotation problems.

DP seen not to intended to use with DP object like this!

Added a bug submit here:
http://forum.thegamecreators.com/?m=forum_view&t=90134&b=15

http://www.PlayITgame.org

Login to post a reply

Server time is: 2024-11-08 23:48:29
Your offset time is: 2024-11-08 23:48:29