Yall may remember my old game, Attack of the Clobs. Well, I've started it up again. Totally re-written. I don't even know if it's going to end up being the same name. The gameplay now is not limited to 4 ways of movement. (see old wip if you dont udnerstand) Basically you are 4 different characters. Doomasaur, Raptob, Roxxor, and Girramel. Each have different powers that you must exploit to solve various puzzles. The powers are as follows:
Doomasaur:

Can walk through fire without dying

Can drive vehicles
Raptob:

Can jump higher than the others

Glides
Roxxor:

Can break rocks

Can move blocks

Collects clob-bombs
Girramel:

Gets points by staying inside the 'hill'
Hopefully the game will end up being fun and balanced. I've spent a lot of time thinking 'what would I like to play' but we'll see...

: What's done

: Working on
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Physics and collision

Switching characters finally works

Doomy can enter and exit ghost

Hill coding and scoring is done

Particles I'm finally somewhat happy with

Finished recording voices for characters
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Cinematics

Menu

HUD

Ghost slowing down before stopping

Blocks and clob-bomb system

Shadows
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I am having troubles with hud. If anyone can point me in a direction where I can learn I'd be grateful
Doomasaur, Roxxor, Girramel, and Raptob pose for the camera

Note: Textures are only finished for Doomy and Girry.
Girramel making points in the hill. Hill Controlled!
Doomasaur next to his lightning paint job ghost. Yeah, like in halo

Which by the way he can actually enter and exit
Just another view of the ghost...
Doomy chillaxin' in his ghost, blastin some tunez...
Raptob lookin' down on the action. Or lack thereof at this point
A zoomed out view of the entire level. I wish I coulda made the grass smaller...
A bunch of monsters just having an afternoon picnic