Well I decided to not follow my origional version up.. I'd had some better idea's for it and I've learn a lot since then...
This is Version 1...
Now - version 2!
Its currently not "playable" - however the board generation is pretty much done (apart from the mountain/rock tile type and assigning dice values to tiles).
Moving the mouse around the board changes the camera target and also positions a "road" where it would go (once that next bit is programmed).
I have also created a UV textures house and barn/factory. To position these hold up or down and move the mouse.
Pressing left and right rotate the camera around the board.
Thanks to Clueless for the skybox, Thanks to RUCCUS for creating the sheep model - fits in perfectly!
I attach the game. Its a self extracting EXE. 2.95Mb.
EDIT: I've also learned from the past - not everyone can play at 1280x1024x32... So I've got a resolution picker at the start.
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