Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / help making people

Author
Message
The paradox
18
Years of Service
User Offline
Joined: 21st Aug 2006
Location: i dont know because i dont have eyes
Posted: 17th Sep 2006 05:27 Edited at: 17th Sep 2006 17:05
i hate to ask to many questions but is there a program were u can make people?

join the dark side .....we have cookies!
Deadly Pixel Society
19
Years of Service
User Offline
Joined: 30th Sep 2005
Location:
Posted: 18th Sep 2006 01:33 Edited at: 18th Sep 2006 02:02
I think you are looking for the program called 'Intercourse'. Or you can use a program called 'MakeHuman'. I think it's a plug-in for the free 3D program, Blender. I'll edit this post to include some links... Stay tuned...

http://www.blender.org/cms/Home.2.0.html

http://www.dedalo-3d.com/index.php

There you go! I think that you'll have to invest in a polygon reducing program as sold on the GameCreators site if you're going to use MakeHuman to create characters for FPSC!

Render & Dismember. Dehumanize Society With A Digital Death Deity.
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 18th Sep 2006 01:47
looks like you havnt had sex education yet...lol

seriously though, modelling humans is something that needs to be done by the user for his/her own unique results, many programs such as 'MakeHuman' and poser create high poly models, unable for game development, aswell as their annoying licenses.

the only true way to make a good character is by starting from scratch


Deadly Pixel Society
19
Years of Service
User Offline
Joined: 30th Sep 2005
Location:
Posted: 18th Sep 2006 02:17 Edited at: 18th Sep 2006 02:21
Jon knows what he's talkin' about! But I remember talkin' with someone who used MakeHuman as a basis for a character he was (and probably is still developing). Anyways, you may find that you'll have to get into making your models from scratch using a 3D program such as MilkShape (which is appropriate for 3D games as it allows for low poly modeling). Here's the link: http://www.swissquake.ch/chumbalum-soft/index.html

But there are quite a few programs out there... Do a search on Google regarding 3D Game Character Modelling.

Or what you could do is use another 3D program such as AC3D (as it appears to be pretty easy to use) and export the model into MilkShape to apply the animation ("rigging the skeleton" as it is known) with the MilkShape FPSC animation that can be downloaded here.

Render & Dismember. Dehumanize Society With A Digital Death Deity.

Login to post a reply

Server time is: 2024-11-24 22:49:24
Your offset time is: 2024-11-24 22:49:24