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3 Dimensional Chat / LoZ:WW King Of The Red Lions (WIP)

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Roxas
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Posted: 17th Sep 2006 13:45 Edited at: 17th Sep 2006 14:30
While waiting my refence pic requests in other thread i started train with this ship what is in Zelda : Wind Waker Textures needs still fixing and model is still kinda flat.. I saw the sea-scape Wind Waker style water in code snippets so i get the idea from that and i think i gonna makse some wind waker minigame (in sea of course )

Ok heres the pic


BTW
Forgot polycount its 330 polys but its not yet finished though..]

FFXI <3

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Roxas
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Posted: 17th Sep 2006 14:58 Edited at: 17th Sep 2006 14:58
Update.. It's not anymore flat and poly count is 500..

Need to uv map again when its finished

Pic



FFXI <3

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Kentaree
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Location: Clonmel, Ireland
Posted: 17th Sep 2006 15:15
Roxas
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Posted: 17th Sep 2006 15:51 Edited at: 17th Sep 2006 15:51
More update i watch one more video on youtube and see if there more things what i need to add



Polycount 1080

FFXI <3

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Natflash Games
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Posted: 17th Sep 2006 15:54
Keep it up.


Check out my site for the latest on my games.
Roxas
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Posted: 17th Sep 2006 16:14 Edited at: 17th Sep 2006 16:15
Final version.. Now starting uw mapping and texturing



polycount 1100

FFXI <3

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Seppuku Arts
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Posted: 17th Sep 2006 16:30
That looks pretty good mate, I think if the normals were smoothed it wouldn't look so edgy.

Roxas
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Posted: 17th Sep 2006 16:46 Edited at: 17th Sep 2006 16:47
Seppuku you mean smooth groups?

well anyways heres unfinished uw mapped model needs to uw mape the top and front and back of the model..



FFXI <3

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Roxas
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Posted: 17th Sep 2006 17:17 Edited at: 17th Sep 2006 17:19
Heres smoothed version looks much better




FFXI <3

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Seppuku Arts
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Posted: 17th Sep 2006 18:08
Quote: "Seppuku you mean smooth groups?
"


Well, whatever it is called in your app It looks good, but, I'd texture it yourself, using the ref image as a texture very rarely works.

Roxas
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Posted: 17th Sep 2006 18:46
Well im using ref on sides i have plan alredy

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Zotoaster
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Posted: 17th Sep 2006 18:57
Wow that's awesome. You can use my sea-scape code if you want then heheh. If you want, I could also write you some code that makes water like in TLoZ, without a matrix, more like single plains with wave textures.

Roxas
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Posted: 17th Sep 2006 19:02
That would be awesome i nto so good on these waters and my card dosent support any ps 2.0 shaders

FFXI <3
Roxas
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Posted: 17th Sep 2006 19:16
heres some random pic.. i have not yet uv mapped the whole ship so this is how it looks in your sea-scape.. Awesome! ^^

FFXI <3

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