Muddle has nothign to do with X being for Across... its more to do with the fact that X Y are the general math terms given to grids
X being the Horizontal
Y being the Vertical
within 3D we add the variable Z as the Depth
so when you position object it is
position object [object],[X],[Y],[Z] which is the normal as opposed to 3D Studio Max's
X Z Y setup for Width, Height, Depth.
as i said it can be confusing because they never conformed to standard setups unlike almost every other 3D Package on the planet lol ... i mean you always has to have one awkard bugger don't ya?
hope that helps out
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?