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DarkBASIC Professional Discussion / collision box troubles

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Chief Voyager
23
Years of Service
User Offline
Joined: 20th Mar 2003
Location: United States
Posted: 15th Apr 2003 06:41
i have houses in my level that i've made collision boxes for. i'm trying to use sliding collision on them. when i didn't have sliding collision on them, the collision boxes were fine. but when i use sliding collision, the collision boxes are perfect on the objects that i didn't yrotate. if i 'yrotated' an object, the collision box is 90 degrees out of sync with my object. i'll walk right through a house (which i don't want to) only to walk right into an invisible wall that shouldn't be there. what can i do short of recalculating my collision boxes?
You're ate up like a soup sandwich.

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