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Work in Progress / Mage Dude -- formerly Bubble Guy

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Image All
18
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Joined: 30th Dec 2005
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Posted: 21st Sep 2006 05:25 Edited at: 24th Sep 2006 22:28
I decided to scrap the bubble idea Now I've implemented my mage character and I will have him shooting low-level spells soon... and maybe add something that is actually worth shooting

I've included two levels; the first is a kindof small fully interior building thingy with the skysphere turned off and an alt BGS playing; the second one is the alt level you saw in the first demo release of Bubble Guy. I think I have to redo the buttons for Mage Dude though



Screenies!!

Title


Ingame


Paused ingame (alternate coin model loaded)






Downloads:

- Latest Version Game EXE (w05.6)
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1007020

- Game Media [2 levels] [required]
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1005117

- Latest Version Level Editor [with media] (v1.1)
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=1007848





To make levels, you need to design the world in a 3D program and export to .X format. If it looks like it fits well in the editor, it will fit well in the game; if not you're going to have to do some guess-scaling .

-To load a model for instancing around the place, press SHIFT and type in the model name. All used media MUST be in the "Levels" directory.

-To place an instance of the current source object (or last loaded object in most cases) press ENTER/RETURN. It will spawn an instance of the current source object at the arrow's position.

-To switch to a different source object to instance instead of the one you loaded last, go quite a ways down below 0 on the Y-axis and you'll see all the different objects being used in your level; only one of each. Put the arrow inside the object you want to make more of, and press CONTROL. This also works with other instances on the field; however, anything on the field can be collected by the player, meaning that all instances of that instance will be gone. This can be used as an interesting effect in your level, however.



Ok now the actual game and two levels are included in the post

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18
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Posted: 21st Sep 2006 19:05 Edited at: 23rd Sep 2006 01:56

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flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 21st Sep 2006 22:11
downloading now.

Your signature has been erased by a mod
flashing snall
19
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Posted: 21st Sep 2006 22:14
sweet!

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Kentaree
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Location: Clonmel, Ireland
Posted: 21st Sep 2006 22:33
Throw in some screenshots, more chance of people downloading your game then

Image All
18
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Posted: 21st Sep 2006 23:14 Edited at: 23rd Sep 2006 02:00
Screenies a commin!

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18
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Posted: 21st Sep 2006 23:20 Edited at: 23rd Sep 2006 02:00
Haven't yet figured out how to have more than 1 screenie in a post by attaching them

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18
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Posted: 21st Sep 2006 23:23 Edited at: 23rd Sep 2006 01:54
Screenie 3

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18
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Posted: 21st Sep 2006 23:31
And yet another post for another attachment -- an update of the main .EXE file The font size was too big and got cut off in the Setup screen

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Profit
18
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Joined: 19th Feb 2006
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Posted: 22nd Sep 2006 02:07
Have you played the game called "Mage Bros" by JJ Soft?

common people are walking in line.

Mitsu Fly Ride.
Image All
18
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Posted: 22nd Sep 2006 05:28
Am I accidentally copying another project again? @*&^#

Meh. It will be different once I get a script system up and running; then I can make it how I want without adding crap to the engine.

Bizar Guy
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Posted: 22nd Sep 2006 16:01 Edited at: 22nd Sep 2006 22:32
Hey, looks nice. I'll try as soon as a get to a pc.

btw, is this that game that got me into a huge argument, even though I though it was quite good for a wip? Meh, it doesn't matter, just curious. Looks good and if it is, it's deffinitly comming along well.

EDIT: I just played it. The controls were pretty good, and the animations were nice. But sometimes I found that the animations wouldn't stop, even after I let go of the button.. And the game went a bit too fast. He ran at something like 20 miles an hour, and there wasn't any increase or decrease. Just something to think about I guess.

My real trouble was with the camera. It was way too close. You should put the camera farther behind him, or make multiple camera views, or maybe be able to ajust the distance with the + and - keys or whatever. Right now, you just can't see enough...

Not huge deals though. All of them very minor. It will be pretty nice once you get those magic powers in there.

EDIT2: The camera actualy wasn't that bad. But it's up and down rotation was.. odd. I think I unitentionaly locked it on to him at first, and that's what my problem was. And how do you play the second level? I got the star and nothing happened...

Gamefreak
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Posted: 22nd Sep 2006 23:55
I couldnt even get to the second level, had 39 coin thingys and the star....and then!!!...nothing
Profit
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Posted: 23rd Sep 2006 00:02
Image All, I didn't mean that you were copying it. Just wonder if you ever played it. It is similar in some ways, but Mage Bros is more of a side scrolling platform.

common people are walking in line.

Mitsu Fly Ride.
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Posted: 23rd Sep 2006 00:57 Edited at: 23rd Sep 2006 01:00
Oh yay And no I haven't played it

@ all: To get to other levels or custom levels, you need to manually rename the current "Course.dat" to something else, and then rename the level you want to play from whatever it is to "Course.dat". /me will have file selection soon as well.

@ BizARR: What teh heck with the pirate crap As for the camera, it is automatically locked onto him at first when you start playing; you can toggle it by clicking the left or right mouse button, depending on what jump key you currently have set. It also seems a little closer than with the ball because it's targeting his 0,0,0 position instead of midway up o.O That's cause the sphere was half + and half -, not all + when it comes to the Y axis, so it was always midway up with it and seemed bigger. And the +/- thingy sounds interesting >.>
And the problem with the animations not wanting to stop was because the darn thing didn't think it was touching the ground I told it not to switch animations when it's off-ground so it wouldn't interroupt the jumping animation I can easily up the sensitivity on that however.

-------------------------------------------------------------------

Now I have remade all the menu buttons I think they may be a bit too grainy or sharp or pixley or whatever... Tell me if I'm right




Image All
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Posted: 23rd Sep 2006 01:53 Edited at: 23rd Sep 2006 02:15
Yay, latest version with new camera movement using +/- keys, no more stubborn animation, and ... uh... that's about it



Now I've capped the frames to 35, hopefully that will make people go at a believable speed until I can implement timer-based movement.

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FoxBlitzz
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Posted: 23rd Sep 2006 04:30
How come you can't hold two movement keys at once? I want to be able to strafe diagonally but I can't. D:

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Sixty Squares
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Posted: 23rd Sep 2006 04:46
You're right about the pixely thing. The old buttons were better. Looks nice btw!

Ummm...
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Posted: 23rd Sep 2006 06:54
You can't currently bi- or tri-coord because I'm using a select statement to detect the scancode().

As for the buttons, /me must remake them cause they suck to too many people (that's 2 now ooh)

FoxBlitzz
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Posted: 23rd Sep 2006 10:03 Edited at: 23rd Sep 2006 10:03
What's wrong with if keystate(17)=1?

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Image All
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Posted: 23rd Sep 2006 21:35
I need to have different states for him so that his animation does the right thing

Oh well now I have it so that bi-coording is possible /me makes a shadow for teh mage dude... >.>

Yay now I need to make him try to push the walls when you run into them.

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Posted: 24th Sep 2006 22:27 Edited at: 24th Sep 2006 22:29
Yay, slightly updated level editor and all it needs and stuff with a new HowToUse.txt file And now the stupid thingy doesn't make the text go lower and lower when you load an object or add a command.

And some new coins >.>

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eek
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Posted: 25th Sep 2006 00:04
Pretty schweet! It's a pretty sweet level editor and stuff. Are you using your collision system for this?
Image All
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Posted: 25th Sep 2006 00:55
Yeh.

Bizar Guy
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Posted: 25th Sep 2006 02:28
Tried the new version. Very nice! Only problem I found was that the wall push animation didn't work in the second larger level.

Oh yes, does that animation imply that he'll be pushing anything around?

Given a few more moves and an interesting world(s) to explore, this will be quite the game.

Xenocythe
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Posted: 25th Sep 2006 02:55
File Does Not Exist at Line 423


Bizar Guy
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Posted: 25th Sep 2006 23:24
you have to download the media file as well and put the exe. into it... I'm not sure why they're not the same file, but that's what you've got to do...

eek
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Posted: 29th Sep 2006 03:26
Any chance you could explain a little about your coin collecting system. It would help me out if you could, but if not I understand completely!
Image All
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Posted: 29th Sep 2006 05:08 Edited at: 29th Sep 2006 05:10
@ Bizar Guy: I didn't exactly put the wall-push detection in yet He only pushes the walls on the indoor level because of the slantiness of the floor trimming; he is pushed out of the wall, backwards, thus he is above the floor a bit more now. When he is not touching the floor, he displays his "falling" frame And yes he must push things

@ eek: ok


eek
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Posted: 29th Sep 2006 06:20
Awesome, thank you! That's exactly what I'm doing, but I must have something extraneous that's throwing the code off, I get weird behaviour. Thanks Image All, extremely helpful!
Sixty Squares
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Posted: 16th Dec 2006 19:54
*BUMP LOL*

Good job, but I've got 2 things:
1. How do you beat a level... What's the objective. I got all of the coins + the star in Level 1 and nothing happened.
2. How did you make the shadow curve onto uneven surfaces?

Supremacy
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Posted: 17th Dec 2006 19:02 Edited at: 17th Dec 2006 19:17
im gonna try and mod your game , could you compile the game but not include the media, and send me the media seperate ? cause i wanted to mod it if you allow it
Supremacy
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Posted: 17th Dec 2006 19:24
to play the other level you must open course.dat in any kind of word processor and replace the first line to this new one

#level "Course2.x"
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Posted: 21st Dec 2006 02:44 Edited at: 21st Dec 2006 02:59
Ok try to mod it although I don't think it's a very flexible system.

I'll upload the rar archive on an external site cuz it will upload faster, but it has password protection, which I'm going to post a pic of here so that only members can see it



The linky: zomg download (10.8MB)

@Sixty Squares: To win, you, er... well you don't win. And the way I did the shadow was to have a textured plain under the player, and when he is high enough away from the ground the shadow plain loses its z-depth; but only so long as it can be seen by the camera without any polygons in the way

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Sixty Squares
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Posted: 21st Dec 2006 03:15 Edited at: 21st Dec 2006 03:16
Wow, very clever. Thanks!

And if I can't win then how do I get to level 2?

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