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Message
QuothTheRaven
16
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 13th Oct 2002 02:15
so I have my plain 10 by 10, and I want to put my texture on it so that any black on the texture is not shown, and that the texture maps to the size of the plain (only 1 tile that matches the size of the plain). What code would accomplish this? How would that code have to change if the plain was not square, say 20 by 40 so that it still mapped to fit the plain? Would it work with non square textures? Thanks in advance...
Milamber
16
Years of Service
User Offline
Joined: 27th Sep 2002
Location: Australia
Posted: 13th Oct 2002 04:24
texture object
set object filter
scale object texture

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
QuothTheRaven
16
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 15th Oct 2002 04:27
lets assume I *Don't* have dpb.
QuothTheRaven
16
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 16th Oct 2002 02:52
the absence of the answerage!
Milamber
16
Years of Service
User Offline
Joined: 27th Sep 2002
Location: Australia
Posted: 16th Oct 2002 07:42
texture object
set object
scale object texture

Under set object, the parameters are: object number, wireframe, transparency, cull, FILTER, light fog, ambient.

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
indi
16
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 16th Oct 2002 08:55
see how the rgb above 10 isnt transparent but below it is.

notice i used the set object command as shown by other users.




http://www.lunarpixel.com/ is my new site

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