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FPSC Classic Product Chat / The first ever Fps Creator website!

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JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 21st Sep 2006 19:59 Edited at: 21st Sep 2006 20:05
Here is the link: http://web.archive.org/web/20040325051224/http://fpscreator.com/

If someone is interested how i got it then just say. this was amazing, except im not sure about the ragdol physics paragraph though. Btw if the link dosent work, just refresh. Its abit buggy.

Cheers!

EDIT: On the picture at the top right corner, im not sure about the Aiko having 2 uzis...

EDIT2: i found the tgc homepage too, from the year 2003. http://web.archive.org/web/20030821012905/http://www.thegamecreators.com/


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 21st Sep 2006 20:28
The many things TGC wanted to do, but failed to add. It could have been due to them being noobs back then, just like the other 500 noobs that join these forums asking for models and then saying they have a game which will be released into the shops.

TGC are working towards adding all these old "wish lists" and it shouldnt be too long before we really do have rag doll and other stuff.

JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 21st Sep 2006 20:31
I agree, though the site has been updated not along time after this one was made.

Still if anyone wants to know where i found this out, ask me. It is not illegal hacking or anything.


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 21st Sep 2006 20:35
Quote: "Multi-player / Co-op
When you save your game you will be able to create a stand-alone EXE file that you can distribute to anyone. You will also have the option to create a multi-player deathmatch EXE which will start with a "Join Server, Create Host" style dialogue box (which can be fully skinned) and a simple chat area. You will also be able to create a co-op EXE where the players all start together and work through the game. The reason for splitting them out is that you will need to design totally different levels/power-ups/monsters depending on the type of game you are creating. "


now THAT would be fun


http://www.seqoiagames.com/seqoiacorp/
xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st Sep 2006 20:43
The wayback machine can be fun.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 21st Sep 2006 20:50 Edited at: 21st Sep 2006 20:51
Quote: "The wayback machine can be fun."


ah. so you also know it! anyone who dosent know: http://www.archive.org/web/web.php


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
Walking Dead Productions
18
Years of Service
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Joined: 6th Apr 2006
Location: USA
Posted: 21st Sep 2006 21:27
Thanks, I'm having fun looking at some websites I used to go to almost 10 years ago

SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 21st Sep 2006 21:42
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 21st Sep 2006 21:58
Quote: "What FPS game would be complete without good collision detection?"


Define "good"...lol.


xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st Sep 2006 23:57
Well, let's just look up good. Dictionary.com says;

Quote: "satisfactory in quality, quantity, or degree"


Now define satisfactory;

Quote: "fulfilling all demands or requirements"


Now define fulfilling;

Quote: "To bring to an end"


Now define end;

Quote: "the furthermost imaginable place or point"


Which pretty much sums up the collision detection in FPSC.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 22nd Sep 2006 08:20 Edited at: 22nd Sep 2006 08:23
Quote: "Haha, look at google in 1998"


lol! look how pixelated the sign is! Ive seen google beta on that too. Search for microsoft for a website. The oldest is in 1996!

Quote: "now THAT would be fun"


oh yes... i would love that too! They should of just added that it wont work (no offence)


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
Jiffy
20
Years of Service
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 22nd Sep 2006 14:52
The Ragdoll paragraph didn't necessarily mean that we would be seeing some HL2 quality ragdolling. From memory (but I will admit it wasn't from a TGC employee), it has been said that really, the things they talk about in that paragraph are true. If an enemy dies near a wall, they will die in a sitting position (sometimes, heh), and they can get stunned. Of course, I'm not implying that's RAGDOLL PHYSICS, but meh.


Evil has a new name. Demo out now!
SkyCubes
19
Years of Service
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 22nd Sep 2006 15:58
Here's the first ever FPS Creator fan site...one of my started and dropped projects...

http://web.archive.org/web/20050313012734/http://fpscreators.com/


Richard Davey
Retired Moderator
22
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 26th Sep 2006 17:53
Quote: "The first ever Fps Creator website!"


That isn't the first ever. But TWBM doesn't capture everything. It's not far off though.

"Bite my shiny metal ass" (Futurama)
"Don't ping my cheese with your bandwidth" (Dilbert)
Bloodeath 6 6 6
18
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 27th Sep 2006 07:31
Wow i really want to see that dual wielding pistols and the ragdoll physics the most

www.Disorder-Creations.com

FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Sep 2006 15:49
Quote: "Wow i really want to see that dual wielding pistols and the ragdoll physics the most "


Can't help you with the ragdoll phsyics but in the models and media section you can find dual m67s,dual glocks (made by Butter fingers) and dual submachineguns (by Mattess).
If you can model weapons and animate then you can make dual weapons now.
I do realize that the way FPSC had planned on designing it might be a little different but it is better than nothing.
In TGC's defense how many times have you seen the announcement of a WIP and when it was done it did exactly what the first announcement said it would?

Michael S
18
Years of Service
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Joined: 2nd Apr 2006
Location: Why do you ask?
Posted: 28th Sep 2006 04:48
i got this for the TGC link

We're sorry. We were unable to retrieve the requested data. We may be experiencing technical difficulties and suggest that you try again later.
See the FAQs for more info and help, or contact us.

Airslide
19
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 28th Sep 2006 04:59 Edited at: 28th Sep 2006 05:00
I was going through the FPSC source and found they actuall have some code that was planned for dual weild:
Quote: "`rem Second-Handed Weapon Mode
`if gun(gunid).settings.seconduse=1
` currentgunsecondobj=gun(gunid).secondobj
` glue object to limb currentgunsecondobj,hudbankoffset+2,0
` if gun(gunid).settings.flashlimb<>-1
` texture object hudbankoffset+32,gun(gunid).settings.flashimg
` glue object to limb hudbankoffset+32,hudbankoffset+2,0
` position object hudbankoffset+32,gun(gunid).settings.muzzlex#*-1.0,gun(gunid).settings.muzzley#,gun(gunid).settings.muzzlez#
` size#=gun(gunid).settings.muzzlesize# : if size#=0.0 then size#=100.0
` scale object hudbankoffset+32,size#,size#,size#
` endif
`else
` hide object hudbankoffset+32
`endif"


I don't think it works, but it's kinda neat to know that they were at least trying to get it what they said - or most of it, at least.

EDIT: For those who don't know DBP, that code above basicly makes a duplicate weapon and offsets it from the original.

My Apps:
Decal Maker
JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 1st Oct 2006 19:27
Quote: "That isn't the first ever. But TWBM doesn't capture everything. It's not far off though."


Har Har! Rich has once replied to one of my threads! ^^


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st Oct 2006 19:44
Welcome to the big time.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Predator boy
18
Years of Service
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Joined: 14th May 2006
Location: Up your butt and around the corner
Posted: 1st Oct 2006 22:58
Quote: "Your shots can kill or perhaps just stun a character: they fall down stunned, get up a few seconds later, collect their dropped weapon and chase after you."

they already have that....

"I'm a lean mean speed thingy!" "What about my womanly needs?" "Send the kids to the neighbors cuz i'm coming back loaded!"
JohannesM
18
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 4th Oct 2006 16:15
Quote: "they already have that..."


Did someone say they diddnt? Its not all false.


www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
Les Horribres
18
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 8th Oct 2006 11:49
Quote: "Scaleable Quality
We are well aware that not everyone has access to the latest hardware so all aspects of your games can be scaled back as you need. You can turn on limb animation instead of bone animation, you can set camera clipping and FOV as well as controlling texture sizes. These and other options will let you tailor the game to your own needs or the needs of the end user. "

And this didn't make it in the final version, WHY? It sounds SOO COOL.

Quote: "Har Har! Rich has once replied to one of my threads! ^^"

Lee QUOTED me once. lol. Eventually you will get noticed by 'The Man' just make sure you don't stick it to him, or he will squash you like a bug.

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.

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