REM THE WHOLE GAME IS IN THE MAIN LOOP! EVERYTHING!
DO
REM EVERY LOOP OF THIS TURNS THE SYNC ON!( once prior to the main loop is fine )
sync on
REM EVERY LOOP OF THIS TRIES TO RELOAD THE SAME IMAGE! ( once )
load image "pawn.bmp",1
REM EVERY LOOP OF THIS TRIES TO PLACE THE SPRITE AT 0,0 ( once )
sprite 1,0,0,1
if mouseclick()
sprite 1,mousex(),mousey(),1
endif
sync
LOOP
good effort for trying to help but you killed it all by not looking over your small code and rushed it perhaps. the example would be a bad way to approach it, until some commands were moved around and shuffled