I've been doing quite alot of reading recently, and I just wanted to reccomend Half Real, by Jesper Juul. It's a breif history of games, how games evolved, and then the majorety of the book looks at the different ways that game engage the player, and why this is.
It's really inspiring, and makes you think about the way you build your games, and how easy it is just to make something exactly the same as 1000 other FPS games.
Anyway, I know alot of people won't care about this, but I just thought I'd put it out there, and ask:
does anyone know any other good theoretical books based in videogames, 3D art or Level design? I really want to build up a theoretical background!