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Dark GDK / DGDK.Net or Truevision3D 6.5?

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Hypno Screen
18
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Joined: 21st Sep 2006
Location:
Posted: 23rd Sep 2006 01:16
I know it's probably not that good to ask this question in a (probably) biased forum, but I've got the impression that this forum is not as biased as the TV3D forum. So here's my situation:

I'm a programmer since 1998 and I've used and learned many languages now. Not only the "industry" ones (like Assembler, C, C++, Java etc.) but also most of the famous niche languages (DarkBasic, Blitz3D, BlitzMax, PureBasic) but the best language I've learned so far is C# and now that I want to become an indie game developer (http://www.hypnoscreen.com) I'm searching for an engine/library/etc. that supports C#. Currently there are Truevision3D 6.5, DGDK.Net and TorqueX (all of them are or will be soon in beta testing).

DGDK.Net: Should be released soon afaik. I have used DarkBasic before and I liked the features of the DarkBasicPro demo but I don't want to go back to BASIC. DGDK also seems nice, but I don't want to use C++ if there is a way to avoid it. DGDK.Net will work with C# afaik and so this would be a dream. But there is no physic support from what I can see and I don't want to code shaders (read Truevision3D below). Also the ability to first pay 45 euro, release a few freeware games and then pay another 105 euro to go commercial is super.

TorqueX: Torque version that is based on Microsofts XNA. Beta testing will begin soon but it will be 2D only at first. So this is not the way to go for me (at least not until it fully supports 3D).

Truevision3D: You need to pay at least $150 to get into the beta and you're not allowed to ship a single product (or release it for free) until the engine will be released. But the features are good and what I like is the "ShaderBoy". I'm not interested in writing shaders but I'd like to use them. So an integrated programm where you can click your shader together and it just works would be a dream. I also don't know a site where you could buy shaders or so. So this is the great plus for Truevision3D.

So well, I need help ^^

http://www.hypnoscreen.com
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 23rd Sep 2006 15:48 Edited at: 23rd Sep 2006 15:50
Quote: "a (probably) biased forum"

Replace probably with certainly, and then you'll be accurate.

Go for GSDK.

Wibble
Hypno Screen
18
Years of Service
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Joined: 21st Sep 2006
Location:
Posted: 23rd Sep 2006 18:32
Well, my decision would be clear if there would be a decent shader resource that I can use with it. And what about the physics? I read that DBPro has some kind of "secret" physic commands Is that true and if yes: are they available in DGDK(.Net), too?

http://www.hypnoscreen.com
scooby bloke
20
Years of Service
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Joined: 4th Nov 2004
Location:
Posted: 25th Sep 2006 12:38
What about the new Microsoft XNA stuff? The basic pc stuff is free, it's all c# based, and for a small fee you can port all your games over to the xbox 360. I've had a quick look at the beta, (the final release should be out by xmas) and it looks very promising. I'm seriously thinking of ditching the gdk for this instead...
Hypno Screen
18
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Joined: 21st Sep 2006
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Posted: 25th Sep 2006 14:28
I also tried out XNA but what I'm searching for is a REAL game engine/development kit, not a simplified DirectX (and XNA really is not more than that).

http://www.hypnoscreen.com
MiR
21
Years of Service
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Joined: 13th Jul 2003
Location: Spain
Posted: 25th Sep 2006 19:39
Quote: "But there is no physic support from what I can see and I don't want to code shaders (read Truevision3D below)"

mmm. Well you can tie any physics engine of chioce to the DGDK so that shouldn´t be too much of a problem. Shaders on the other hand have to be found on the net or made youself. There is a shader thread somewhere around here. Have a look and see if everything you want is there. (Sorry I can´t tell you where it is, shaders aren´t my thing so I tend to ignore them).
Quote: "you're not allowed to ship a single product (or release it for free) until the engine will be released"

I don´t like the sound of that. If it´s the first program they´re releasing then you might want to wait untill they finish before you buy. It might turn out to be vapourware.
The DGDK is aimed at making things simple and easy. It´s good at getting results fast.
If truevision3d has a demo then compare it with your experience of DBPro. Pick whichever you prefer. That´s always the best way of doing it.

Need path finding in your games? Have a look at the tutorials on Pathfinding.

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